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通过虚拟游戏培养学生的儿科护理技能:一项可用性测试。

Virtual gaming to develop students' pediatric nursing skills: A usability test.

作者信息

Verkuyl Margaret, Atack Lynda, Mastrilli Paula, Romaniuk Daria

机构信息

Collaborative Nursing Degree Program, School of Community and Health Studies, Centennial College, P.O. Box 631, Station A, Scarborough, ON M1K5E9, Canada.

Collaborative Nursing Degree Program, School of Community and Health Studies, Centennial College, P.O. Box 631, Station A, Scarborough, ON M1K5E9, Canada.

出版信息

Nurse Educ Today. 2016 Nov;46:81-85. doi: 10.1016/j.nedt.2016.08.024. Epub 2016 Aug 25.

Abstract

BACKGROUND

As competition for specialty clinical placements increases, there is an urgent need to create safe, stimulating, alternative learning environments for students.

OBJECTIVE

To address that clinical gap, our team developed a virtual game-based simulation to help nursing students develop their pediatric nursing skills.

DESIGN

A usability study was conducted using the Technology Acceptance Model as a research framework.

SETTING AND PARTICIPANTS

The study was conducted at a community college and included nursing students, nursing faculty/clinicians and two gaming experts.

METHODS

The two experts evaluated the game using a heuristic checklist after playing the game. Participants engaged in a think-aloud activity while playing the game and completed a survey and interview based on the Technology Acceptance Model to explore ease of use and utility of the game.

RESULTS

We found a high degree of user satisfaction with the game. Students reported that they had learned about pediatric care, they had become immersed in the game and they were keen to keep playing. Several design changes were recommended.

CONCLUSION

Usability testing is critical in the early stages of simulation development and the study provided useful direction for the development team in the next stage of game development.

摘要

背景

随着专科临床实习岗位的竞争日益激烈,迫切需要为学生创造安全、富有启发性的替代性学习环境。

目的

为填补这一临床差距,我们团队开发了一款基于虚拟游戏的模拟工具,以帮助护理专业学生培养儿科护理技能。

设计

以技术接受模型作为研究框架进行了可用性研究。

地点与参与者

该研究在一所社区学院开展,参与者包括护理专业学生、护理教员/临床医生以及两名游戏专家。

方法

两名专家在玩过游戏后使用启发式检查表对游戏进行评估。参与者在玩游戏时进行出声思考活动,并基于技术接受模型完成一项调查和访谈,以探究游戏的易用性和实用性。

结果

我们发现用户对该游戏满意度很高。学生们表示他们学到了儿科护理知识,沉浸于游戏之中,并且渴望继续玩下去。同时提出了一些设计改进建议。

结论

可用性测试在模拟工具开发的早期阶段至关重要,该研究为开发团队在游戏开发的下一阶段提供了有用的指导方向。

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