Suppr超能文献

护理专业学生对一款基于视频的严肃游戏教育价值的认知:一项试点研究。

Nursing students' perceptions of a video-based serious game's educational value: A pilot study.

作者信息

Johnsen Hege M, Fossum Mariann, Vivekananda-Schmidt Pirashanthie, Fruhling Ann, Slettebø Åshild

机构信息

Department of Health and Nursing Science, Faculty of Health and Sport Sciences, University of Agder, Grimstad, Norway.

Department of Health and Nursing Science, Faculty of Health and Sport Sciences, University of Agder, Grimstad, Norway.

出版信息

Nurse Educ Today. 2018 Mar;62:62-68. doi: 10.1016/j.nedt.2017.12.022. Epub 2017 Dec 28.

Abstract

BACKGROUND

Despite an increasing number of serious games (SGs) in nursing education, few evaluation studies specifically address their educational value in terms of face, content, and construct validity.

OBJECTIVES

To assess nursing students' perceptions of a video-based SG in terms of face, content, and construct validity. In addition, the study assessed perceptions of usability, individual factors, and preferences regarding future use.

DESIGN

A pilot study was conducted.

SETTING AND PARTICIPANTS

An SG prototype was implemented as part of two simulation courses in nursing education: one for home health care and one for hospital medical-surgical wards. The SG aimed to teach clinical reasoning and decision-making skills to nursing students caring for patients with chronic obstructive pulmonary disease. A total of 249second-year nursing students participated in pilot testing of the SG.

METHOD

A paper-based survey was used to assess students' perceptions of the SG's educational value.

RESULTS

Overall, students from both simulation courses perceived the SG as educationally valuable and easy to use. No significant differences were found in perceptions of educational value between nursing students with previous healthcare experience versus those with none. However, significantly more students in the home healthcare simulation course indicated that the SG tested their clinical reasoning and decision-making skills. Students from both the medical-surgical and home healthcare simulation courses suggested that more video-based SGs should be developed and used in nursing education.

CONCLUSIONS

Overall, the survey results indicate that the participants perceived the SG as educationally valuable, and that the SG has potential as an educational tool in nursing education, especially in caring for patients with chronic diseases and in home healthcare simulation. Showing a SG's educational value and user acceptance among nursing students may justify the development and application of more SGs in nursing education.

摘要

背景

尽管护理教育领域的严肃游戏(SGs)数量不断增加,但很少有评估研究专门从表面效度、内容效度和结构效度方面探讨其教育价值。

目的

从表面效度、内容效度和结构效度方面评估护理专业学生对一款基于视频的严肃游戏的看法。此外,该研究还评估了对可用性、个体因素以及未来使用偏好的看法。

设计

进行了一项试点研究。

背景与参与者

一款严肃游戏原型作为护理教育中两门模拟课程的一部分得以应用:一门是家庭健康护理课程,另一门是医院内科 - 外科病房护理课程。该严肃游戏旨在向护理慢性病患者的护理专业学生传授临床推理和决策技能。共有249名护理专业二年级学生参与了该严肃游戏的试点测试。

方法

采用纸质调查问卷评估学生对该严肃游戏教育价值的看法。

结果

总体而言,来自两门模拟课程的学生都认为该严肃游戏具有教育价值且易于使用。有过医疗保健经验的护理专业学生与没有此类经验的学生在对教育价值的看法上未发现显著差异。然而,家庭健康护理模拟课程中有更多学生表示该严肃游戏测试了他们的临床推理和决策技能。内科 - 外科和家庭健康护理模拟课程的学生都建议应开发更多基于视频的严肃游戏并将其用于护理教育。

结论

总体而言,调查结果表明参与者认为该严肃游戏具有教育价值,并且该严肃游戏在护理教育中具有作为教育工具的潜力,尤其是在护理慢性病患者和家庭健康护理模拟方面。在护理专业学生中展现严肃游戏的教育价值和用户接受度可能为在护理教育中开发和应用更多严肃游戏提供依据。

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验