Gil-Arias Alexander, Moreno M Perla, García-Mas Alex, Moreno Alberto, García-González Luíz, Del Villar Fernando
Universidad Católica San Antonio de Murcia.
Universidad de Extremadura (Spain).
Span J Psychol. 2016 Sep 20;19:E60. doi: 10.1017/sjp.2016.58.
The objective of this study was to apply a decision training programme, based on the use of video-feedback and questioning, in real game time, in order to improve decision-making in volleyball attack actions. A three-phase quasi-experimental design was implemented: Phase A (pre-test), Phase B (Intervention) and Phase C (Retention). The sample was made up of 8 female Under-16 volleyball players, who were divided into two groups: experimental group (n = 4) and control group (n = 4). The independent variable was the decision training program, which was applied for 11 weeks in a training context, more specifically in a 6x6 game situation. The player had to analyze the reasons and causes of the decision taken. The dependent variable was decision-making, which was assessed based on systematic observation, using the "Game Performance Assessment Instrument" (GPAI) (Oslin, Mitchell, & Griffin, 1998). Results showed that, after applying the decision training program, the experimental group showed a significantly higher average percentage of successful decisions than the control group F(1, 6) = 11.26; p = .015; η2 p = .652; 95% CI [056, 360]. These results highlight the need to complement the training process with cognitive tools such as video-feedback and questioning in order to improve athletes' decision-making.
本研究的目的是在排球进攻动作的实际比赛时间内,应用基于视频反馈和提问的决策训练计划,以提高决策能力。实施了一个三阶段的准实验设计:A阶段(预测试)、B阶段(干预)和C阶段(保持)。样本由8名16岁以下的女排球员组成,她们被分为两组:实验组(n = 4)和对照组(n = 4)。自变量是决策训练计划,该计划在训练环境中应用了11周,更具体地说是在6x6的比赛情境中。球员必须分析所做决策的原因。因变量是决策能力,使用“比赛表现评估工具”(GPAI)(奥斯林、米切尔和格里芬,1998年)通过系统观察进行评估。结果表明,在应用决策训练计划后,实验组成功决策的平均百分比显著高于对照组F(1, 6) = 11.26;p = .015;η2 p = .652;95% CI [056, 360]。这些结果突出了需要用视频反馈和提问等认知工具来补充训练过程,以提高运动员的决策能力。