Carbonera Raquel Pinto, Vendrusculo Fernanda Maria, Donadio Márcio Vinícius Fagundes
Faculty of Nursing, Nutrition and Physiotherapy, Health Multidisciplinary Residency Program, Hospital São Lucas (PREMUS/HSL), Pontifícia Universidade Católica do Rio Grande do Sul (PUCRS), Porto Alegre, Rio Grande do Sul, Brazil.
Centro Infant, Institute of Biomedical Research, Pontifícia Universidade Católica do Rio Grande do Sul (PUCRS), Porto Alegre, Rio Grande do Sul, Brazil.
Respir Med. 2016 Oct;119:63-69. doi: 10.1016/j.rmed.2016.08.011. Epub 2016 Aug 21.
Interactive video games are recently being used as an exercise tool in cystic fibrosis (CF). This study aimed to assess the literature describing whether video games generate a physiological response similar to the exercise intensity needed for training in CF.
An online search in PubMed, Embase, Cochrane, SciELO, LILACS and PEDro databases was conducted and original studies describing physiological responses of the use of video games as exercise in CF were included.
In four, out of five studies, the heart rate achieved during video games was within the standards recommended for training (60-80%). Two studies assessed VO and showed higher levels compared to the six-minute walk test. No desaturation was reported. Most games were classified as moderate intensity. Only one study used a maximum exercise test as comparator.
Interactive video games generate a heart rate response similar to the intensity required for training in CF patients.
交互式电子游戏最近被用作囊性纤维化(CF)的一种锻炼工具。本研究旨在评估相关文献,以确定电子游戏是否能产生与CF训练所需运动强度相似的生理反应。
在PubMed、Embase、Cochrane、SciELO、LILACS和PEDro数据库中进行了在线搜索,纳入了描述将电子游戏用作CF锻炼时生理反应的原始研究。
在五项研究中的四项中,电子游戏期间达到的心率在训练推荐标准范围内(60 - 80%)。两项研究评估了VO,与六分钟步行试验相比显示出更高水平。未报告血氧饱和度下降情况。大多数游戏被归类为中等强度。只有一项研究使用最大运动试验作为对照。
交互式电子游戏产生的心率反应与CF患者训练所需强度相似。