Falconer Caroline J, Rovira Aitor, King John A, Gilbert Paul, Antley Angus, Fearon Pasco, Ralph Neil, Slater Mel, Brewin Chris R
, PhD, Clinical Educational & Health Psychology.
, MSc, Department of Computer Science.
BJPsych Open. 2016 Feb 15;2(1):74-80. doi: 10.1192/bjpo.bp.115.002147. eCollection 2016 Jan.
Self-criticism is a ubiquitous feature of psychopathology and can be combatted by increasing levels of self-compassion. However, some patients are resistant to self-compassion.
To investigate whether the effects of self-identification with virtual bodies within immersive virtual reality could be exploited to increase self-compassion in patients with depression.
We developed an 8-minute scenario in which 15 patients practised delivering compassion in one virtual body and then experienced receiving it from themselves in another virtual body.
In an open trial, three repetitions of this scenario led to significant reductions in depression severity and self-criticism, as well as to a significant increase in self-compassion, from baseline to 4-week follow-up. Four patients showed clinically significant improvement.
The results indicate that interventions using immersive virtual reality may have considerable clinical potential and that further development of these methods preparatory to a controlled trial is now warranted.
None.
© The Royal College of Psychiatrists 2016. This is an open access article distributed under the terms of the Creative Commons Attribution (CC BY) licence.
自我批评是精神病理学中普遍存在的特征,可通过提高自我同情水平来对抗。然而,一些患者对自我同情有抵触情绪。
研究在沉浸式虚拟现实中与虚拟身体进行自我认同的效果是否可用于提高抑郁症患者的自我同情。
我们设计了一个8分钟的场景,让15名患者在一个虚拟身体中练习给予同情,然后在另一个虚拟身体中体验从自己那里得到同情。
在一项开放性试验中,从基线到4周随访,重复三次这个场景导致抑郁严重程度和自我批评显著降低,以及自我同情显著增加。四名患者显示出临床上的显著改善。
结果表明,使用沉浸式虚拟现实的干预措施可能具有相当大的临床潜力,现在有必要在进行对照试验之前进一步开发这些方法。
无。
©皇家精神科医学院2016年。这是一篇根据知识共享署名(CC BY)许可条款分发的开放获取文章。