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基于优化的可穿戴触觉渲染

Optimization-Based Wearable Tactile Rendering.

作者信息

Perez Alvaro G, Lobo Daniel, Chinello Francesco, Cirio Gabriel, Malvezzi Monica, Martin Jose San, Prattichizzo Domenico, Otaduy Miguel A

出版信息

IEEE Trans Haptics. 2017 Apr-Jun;10(2):254-264. doi: 10.1109/TOH.2016.2619708. Epub 2016 Oct 20.

Abstract

Novel wearable tactile interfaces offer the possibility to simulate tactile interactions with virtual environments directly on our skin. But, unlike kinesthetic interfaces, for which haptic rendering is a well explored problem, they pose new questions about the formulation of the rendering problem. In this work, we propose a formulation of tactile rendering as an optimization problem, which is general for a large family of tactile interfaces. Based on an accurate simulation of contact between a finger model and the virtual environment, we pose tactile rendering as the optimization of the device configuration, such that the contact surface between the device and the actual finger matches as close as possible the contact surface in the virtual environment. We describe the optimization formulation in general terms, and we also demonstrate its implementation on a thimble-like wearable device. We validate the tactile rendering formulation by analyzing its force error, and we show that it outperforms other approaches.

摘要

新型可穿戴触觉接口提供了直接在我们皮肤上模拟与虚拟环境进行触觉交互的可能性。但是,与运动觉接口不同,对于运动觉接口而言,触觉渲染是一个已得到充分探索的问题,而新型可穿戴触觉接口却对渲染问题的表述提出了新的疑问。在这项工作中,我们提出将触觉渲染表述为一个优化问题,这对于一大类触觉接口来说具有通用性。基于手指模型与虚拟环境之间接触的精确模拟,我们将触觉渲染设定为对设备配置的优化,以使设备与实际手指之间的接触面尽可能与虚拟环境中的接触面匹配。我们从一般意义上描述了优化表述,并且还展示了其在类似顶针的可穿戴设备上的实现。我们通过分析其力误差来验证触觉渲染表述,并且表明它优于其他方法。

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