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动作电子游戏对抽象场景、游戏内场景和自然场景视觉搜索过程中眼动行为的影响。

The influence of action video game playing on eye movement behaviour during visual search in abstract, in-game and natural scenes.

作者信息

Azizi Elham, Abel Larry A, Stainer Matthew J

机构信息

Department of Optometry and Vision Sciences, University of Melbourne, Alice Hoy Building, Level 4, 3010, Victoria, Australia.

School of Psychology, University of Aberdeen, Aberdeen, Scotland.

出版信息

Atten Percept Psychophys. 2017 Feb;79(2):484-497. doi: 10.3758/s13414-016-1256-7.

Abstract

Action game playing has been associated with several improvements in visual attention tasks. However, it is not clear how such changes might influence the way we overtly select information from our visual world (i.e. eye movements). We examined whether action-video-game training changed eye movement behaviour in a series of visual search tasks including conjunctive search (relatively abstracted from natural behaviour), game-related search, and more naturalistic scene search. Forty nongamers were trained in either an action first-person shooter game or a card game (control) for 10 hours. As a further control, we recorded eye movements of 20 experienced action gamers on the same tasks. The results did not show any change in duration of fixations or saccade amplitude either from before to after the training or between all nongamers (pretraining) and experienced action gamers. However, we observed a change in search strategy, reflected by a reduction in the vertical distribution of fixations for the game-related search task in the action-game-trained group. This might suggest learning the likely distribution of targets. In other words, game training only skilled participants to search game images for targets important to the game, with no indication of transfer to the more natural scene search. Taken together, these results suggest no modification in overt allocation of attention. Either the skills that can be trained with action gaming are not powerful enough to influence information selection through eye movements, or action-game-learned skills are not used when deciding where to move the eyes.

摘要

玩动作游戏已与视觉注意力任务的多项改善相关联。然而,尚不清楚此类变化如何可能影响我们从视觉世界中公开选择信息的方式(即眼动)。我们研究了动作视频游戏训练是否会改变一系列视觉搜索任务中的眼动行为,这些任务包括联合搜索(相对脱离自然行为)、与游戏相关的搜索以及更自然主义的场景搜索。40名非游戏玩家接受了10小时的动作第一人称射击游戏或纸牌游戏(对照组)训练。作为进一步的对照,我们记录了20名经验丰富的动作游戏玩家在相同任务中的眼动情况。结果显示,无论是训练前后,还是所有非游戏玩家(训练前)与经验丰富的动作游戏玩家之间,注视持续时间或扫视幅度均未出现任何变化。然而,我们观察到搜索策略发生了变化,这体现在动作游戏训练组中与游戏相关的搜索任务的注视垂直分布有所减少。这可能表明学会了目标的可能分布。换句话说,游戏训练仅使参与者能够熟练地在游戏图像中搜索对游戏重要的目标,而没有迹象表明能迁移到更自然的场景搜索中。综上所述,这些结果表明在注意力的公开分配方面没有改变。要么通过动作游戏训练的技能不够强大,不足以通过眼动影响信息选择,要么在决定眼睛看向何处时,没有运用通过动作游戏学到的技能。

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