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青少年动作电子游戏玩家在发育性眼球运动和金-德维克测试中的表现。

Performance of teenaged action video game players on the Developmental Eye Movement and King-Devick tests.

作者信息

Argilés Marc, Rovira-Gay Cristina, Pérez-Mañà Luis, Sunyer-Grau Bernat, Gantz Liat

机构信息

Centre for Sensors, Instruments, and Systems Development (CD6). Universitat Politècnica de Catalunya - BarcelonaTech (UPC). Campus Terrassa. Rambla de Sant Nebridi, Terrassa, Barcelona, Spain.

Universitat Politècnica de Catalunya - BarcelonaTech (UPC). Campus Terrassa. Rambla de Sant Nebridi, Terrassa, Barcelona, Spain.

出版信息

PLoS One. 2025 Jun 18;20(6):e0324862. doi: 10.1371/journal.pone.0324862. eCollection 2025.

Abstract

Action video game (AVG) players have been reported to demonstrate improved perceptual, cognitive, and motor skills, as well as enhanced eye movements such as saccade latency and accuracy. This study examined if these improvements are also observed in two common clinical eye movement assessments, the Developmental Eye Movement (DEM) and King-Devick tests. Ninth and tenth graders (15-16 years old) without learning disabilities or oculomotor dysfunctions, and who do not regularly play ball sports were tested in the DEM and King-Devick tests in random order. Those playing AVG ≥ 5 hours per week were included in the AVG group, and those playing ≤ 1 h per week were included in the non-video game group (NVG). Participants were asked to read quickly while reading speed and errors were recorded. Two DEM subtests were read vertically and one subtest was read from left to right. All King-Devick subtests were read from left to right. Forty participants (20 AVG, 20 NVG, 15 girls, mean age: 15.7 ± 0.1 years) were included. AVG players were significantly faster in their horizontal DEM times (AVG: 26 ± 5, NVG: 34 ± 7 sec, p < 0.001) and King-Devick times (AVG: 14 ± 2, NVG: 16 ± 4 sec, p = 0.034), but not in their vertical DEM times (AVG: 26 ± 3, NVG: 28 ± 5 sec p = 0.063). King-Devick and horizontal DEM times were significantly correlated for the entire sample (p < 0.01). Teenagers who regularly played AVGs performed better on the DEM and King-Devick tests, indicating that regularly playing this genre of AVGs may enhance oculomotor skills and visual processing speed. Clinicians should take this into account when interpreting results of these clinical tests.

摘要

据报道,动作电子游戏(AVG)玩家在感知、认知和运动技能方面有所提高,并且眼动能力增强,如扫视潜伏期和准确性。本研究调查了在两项常见的临床眼动评估,即发育性眼动(DEM)测试和金-德维克测试中,是否也能观察到这些改善。对没有学习障碍或眼球运动功能障碍且不经常进行球类运动的九年级和十年级学生(15 - 16岁)按照随机顺序进行DEM测试和金-德维克测试。每周玩AVG游戏≥5小时的学生被纳入AVG组,每周玩游戏≤1小时的学生被纳入非电子游戏组(NVG)。要求参与者快速阅读,同时记录阅读速度和错误情况。DEM测试的两个子测试是垂直阅读,一个子测试是从左到右阅读。金-德维克测试的所有子测试都是从左到右阅读。共纳入40名参与者(20名AVG组,20名NVG组,15名女孩,平均年龄:15.7±0.1岁)。AVG组玩家在水平方向的DEM测试时间(AVG组:26±5秒,NVG组:34±7秒,p<0.001)和金-德维克测试时间(AVG组:14±2秒,NVG组:16±4秒,p = 0.034)上显著更快,但在垂直方向的DEM测试时间上没有显著差异(AVG组:26±3秒,NVG组:28±5秒,p = 0.063)。整个样本的金-德维克测试时间和水平方向的DEM测试时间显著相关(p<0.01)。经常玩AVG游戏的青少年在DEM测试和金-德维克测试中表现更好,这表明经常玩这类AVG游戏可能会提高眼球运动技能和视觉处理速度。临床医生在解释这些临床测试结果时应考虑到这一点。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d961/12176149/580aa9162eee/pone.0324862.g001.jpg

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