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动作电子游戏对眼动行为的影响:一项系统综述。

Effect of Action Video Games in Eye Movement Behavior: A Systematic Review.

作者信息

Montolio-Vila Anna, Argilés Marc, Sunyer-Grau Bernat, Quevedo Lluïsa, Erickson Graham

机构信息

Universitat Politècnica de Catalunya, Terrassa, Spain.

Pacific University, Oregon, United States of America.

出版信息

J Eye Mov Res. 2024 Sep 25;17(3). doi: 10.16910/jemr.17.3.6. eCollection 2024.

DOI:10.16910/jemr.17.3.6
PMID:39526025
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11550888/
Abstract

Previous research shows that playing action video games seems to modify the behavior of eye movements such as eye fixations and saccades. The aim of the current work was to determine the effect of playing action video games on eye movements behavior such as fixations, saccades and pursuits. A systematic research review in PubMed and Scopus databases was conducted to identify articles published between 2010 and 2022 which referred to action video games and eye movements, including fixations, saccades and pursuits. We included those that were experimental and quasi-experimental, comparing at least two groups between action vs. non-action video games players. All the studies included used an eye tracker to study eye movements. A total of 97 scientific articles were found in the databases. After inclusion criteria, thirteen articles (N=13) were analyzed for the present work, of which ten (n=10) had a cross-sectional design, and three (n=3) were randomized intervention studies. Playing regularly or training with action video games is not likely to produce changes in eye movements, based on the literature research analyzed. For future research, more interventional studies, with less gender bias, more sample participants and general consensus on the distinction between the action and non-action video games is needed.

摘要

先前的研究表明,玩动作电子游戏似乎会改变眼动行为,如注视和扫视。当前研究的目的是确定玩动作电子游戏对眼动行为(如注视、扫视和追踪)的影响。我们在PubMed和Scopus数据库中进行了系统的文献综述,以识别2010年至2022年间发表的提及动作电子游戏和眼动(包括注视、扫视和追踪)的文章。我们纳入了那些实验性和准实验性的研究,比较了动作电子游戏玩家和非动作电子游戏玩家之间至少两组的情况。所有纳入的研究都使用了眼动仪来研究眼动。在数据库中总共找到了97篇科学文章。根据纳入标准,本研究分析了13篇文章(N = 13),其中10篇(n = 10)采用横断面设计,3篇(n = 3)是随机干预研究。基于所分析的文献研究,经常玩动作电子游戏或进行相关训练不太可能导致眼动发生变化。对于未来的研究,需要更多的干预性研究,减少性别偏见,增加样本参与者数量,并就动作电子游戏和非动作电子游戏的区分达成更普遍的共识。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ec45/11550888/443e28028861/jemr-17-03-f-figure-01.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ec45/11550888/443e28028861/jemr-17-03-f-figure-01.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ec45/11550888/443e28028861/jemr-17-03-f-figure-01.jpg

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