Yamazaki T, Kamijo K
Ann Physiol Anthropol. 1989 Jul;8(3):127-32. doi: 10.2114/ahs1983.8.127.
The purpose of this paper was to evaluate quantitatively visual fatigue encountered in viewing stereoscopic 3D television. By examining the difference in the visual function involved in watching 2D and stereoscopic 3D displays, we could extract only the effect on visual perception in stereoscopic 3D television. Since the visual fatigue with the 3D display may be caused by the discrepancy between convergence and accommodation, the near point distances were measured by an Accommodo Polyrecorder, where Landolt's ring was pursued with binocularity. Five subjects, all employees of NEC Corporation, participated in the experiment. All subjects had normal or corrected-to-normal vision. Two of the subjects watched a 3D video movie. After a week, they watched another video movie in 2D. The rest of them watched the movies in reverse order. One video movie viewing requires about 120 minutes. The near point distances were measured before and after watching for 30, 60, 90 and 120 minutes. The 3D television system used here is a 3D video disc system with field sequence using glasses with liquid crystal shutters. In the case of 2D, each subject wore the glasses whose shutters were kept open. In the experiment, instruction to watch the video movies in a relaxed posture was given. There was a significant effect in regard to 3D/2D treatments on the change rates of the near point distance measured after watching every 30 minutes to one before watching. In addition, the change rates in 3D watching after 60, 90 and 120 minutes were significantly increased, compared with the corresponding rates in 2D.(ABSTRACT TRUNCATED AT 250 WORDS)
本文旨在定量评估观看立体3D电视时所遭遇的视觉疲劳。通过研究观看2D和立体3D显示屏时视觉功能的差异,我们能够仅提取立体3D电视对视觉感知的影响。由于3D显示屏造成的视觉疲劳可能是由集合与调节之间的差异引起的,因此使用双目追踪兰多尔特环的调节多功能记录仪测量近点距离。五名受试者均为日本电气公司的员工,参与了该实验。所有受试者视力正常或矫正后正常。其中两名受试者观看了一部3D视频电影。一周后,他们观看了另一部2D视频电影。其余受试者则以相反顺序观看电影。观看一部视频电影大约需要120分钟。在观看30、60、90和120分钟前后测量近点距离。这里使用的3D电视系统是一种采用带有液晶快门眼镜的场序3D视频光盘系统。在2D模式下,每位受试者佩戴快门保持打开的眼镜。在实验中,要求受试者以放松的姿势观看视频电影。每30分钟观看后测量的近点距离变化率与观看前相比,3D/2D处理存在显著影响。此外,与2D模式下相应的变化率相比,3D模式下60、90和120分钟后的变化率显著增加。(摘要截取自250字)