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2010 - 2011赛季至2013 - 2014赛季美国国家橄榄球联盟比赛中脑震荡的描述性特征

Descriptive Characteristics of Concussions in National Football League Games, 2010-2011 to 2013-2014.

作者信息

Clark Michael D, Asken Breton M, Marshall Stephen W, Guskiewicz Kevin M

机构信息

Matthew Gfeller Sport-Related Traumatic Brain Injury Research Center, Department of Exercise and Sport Science, University of North Carolina, Chapel Hill, North Carolina, USA.

Curriculum in Human Movement Science, Department of Allied Health Sciences, School of Medicine, University of North Carolina, Chapel Hill, North Carolina, USA.

出版信息

Am J Sports Med. 2017 Mar;45(4):929-936. doi: 10.1177/0363546516677793. Epub 2017 Jan 5.

Abstract

BACKGROUND

Despite a high reported incidence rate of concussion, little is known about the on-field characteristics of injurious head impacts in National Football League (NFL) games.

PURPOSE

To characterize on-field features (location, player position, and time during game) and biomechanical features (anticipation status, closing distance, impact location and type) associated with concussions in NFL games over a 4-season period (2010-2011 to 2013-2014).

STUDY DESIGN

Descriptive epidemiology study.

METHODS

We analyzed video of a subset of reported, in-game concussions for the 2010-2011 to 2013-2014 seasons. These videos represented a sample of injuries that were diagnosed and reported on the same day and that could be clearly associated with an in-game collision as captured on video. We determined anticipation status, closing distance, impact location on the injured player's helmet, and impact type (helmet-to-helmet, helmet-to-body, or helmet-to-ground). Associations between these variables were analyzed by use of descriptive statistics and tests of association.

RESULTS

A total of 871 diagnosed concussions were reported as occurring during NFL preseason, regular season, and postseason games for the 2010-2011, 2011-2012, 2012-2013, and 2013-2014 seasons. A total of 1324 games were played during this period, giving a concussion incidence rate of 0.658 per game (95% CI, 0.61-0.70). From the video-reviewed subset (n = 429; 49.3%), the majority of injurious impacts occurred with good anticipation (57.3%) and <10 yards of closing distance (59.0%). An association was found between anticipation status and play type ([Formula: see text] = 27.398, P < .001), largely because injuries occurring on pass plays were more likely to be poorly anticipated than injuries during run plays (43.0% vs 21.4%; [Formula: see text] = 14.78, P < .001). Kick returns had the greatest proportion of well-anticipated impacts (78%) and the greatest proportion of impacts with ≥10 yards of closing distance (80%). The type of impact was approximately equally divided between helmet-to-helmet, helmet-to-body, and helmet-to-ground types. The impact location was broadly distributed over the helmet of the injured player.

CONCLUSION

In-game concussions in the NFL occurred through a diverse variety of mechanisms, surprisingly tended to be well-anticipated, and, also surprisingly, occurred with <10 yards of closing distance. The impacts causing concussion were broadly distributed over the helmet. More concussions occurred during the second half of game play, but we do not have evidence to explain this finding.

摘要

背景

尽管据报道脑震荡的发病率很高,但对于美国国家橄榄球联盟(NFL)比赛中致伤头部撞击的场上特征知之甚少。

目的

描述2010 - 2011赛季至2013 - 2014赛季这四个赛季期间NFL比赛中与脑震荡相关的场上特征(位置、球员位置和比赛时间)以及生物力学特征(预判状态、接近距离、撞击位置和类型)。

研究设计

描述性流行病学研究。

方法

我们分析了2010 - 2011赛季至2013 - 2014赛季报告的部分比赛中脑震荡的视频。这些视频代表了当天被诊断和报告的损伤样本,并且可以明确与视频中捕捉到的比赛中的碰撞相关。我们确定了预判状态、接近距离、受伤球员头盔上的撞击位置以及撞击类型(头盔对头盔、头盔对身体或头盔对地面)。通过使用描述性统计和关联性检验分析这些变量之间的关联。

结果

在2010 - 2011、2011 - 2012、2012 - 2013和2013 - 2014赛季的NFL季前赛、常规赛和季后赛中,共报告了871例确诊的脑震荡。在此期间共进行了1324场比赛,脑震荡发病率为每场0.658(95%可信区间,0.61 - 0.70)。从视频回顾的子集中(n = 429;49.3%),大多数致伤撞击发生时预判良好(57.3%)且接近距离小于10码(59.0%)。发现预判状态与比赛类型之间存在关联([公式:见原文] = 27.398,P <.001),主要是因为传球时发生的损伤比跑动时的损伤更不容易被预判(43.0%对21.4%;[公式:见原文] = 14.78,P <.001)。开球回攻时预判良好的撞击比例最高(78%),且接近距离≥10码的撞击比例最高(80%)。撞击类型在头盔对头盔、头盔对身体和头盔对地面类型之间大致相等。撞击位置广泛分布在受伤球员的头盔上。

结论

NFL比赛中的场内脑震荡通过多种机制发生,令人惊讶的是往往预判良好,同样令人惊讶的是接近距离小于10码时发生。导致脑震荡的撞击广泛分布在头盔上。比赛下半场发生的脑震荡更多,但我们没有证据解释这一发现。

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