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一种虚拟的体外体验可减轻对死亡的恐惧。

A Virtual Out-of-Body Experience Reduces Fear of Death.

作者信息

Bourdin Pierre, Barberia Itxaso, Oliva Ramon, Slater Mel

机构信息

Event Lab, Department of Clinical Psychology and Psychobiology, University of Barcelona, Barcelona, Spain.

Department of Cognition, Development and Educational Psychology, University of Barcelona, Barcelona, Spain.

出版信息

PLoS One. 2017 Jan 9;12(1):e0169343. doi: 10.1371/journal.pone.0169343. eCollection 2017.

Abstract

Immersive virtual reality can be used to visually substitute a person's real body by a life-sized virtual body (VB) that is seen from first person perspective. Using real-time motion capture the VB can be programmed to move synchronously with the real body (visuomotor synchrony), and also virtual objects seen to strike the VB can be felt through corresponding vibrotactile stimulation on the actual body (visuotactile synchrony). This setup typically gives rise to a strong perceptual illusion of ownership over the VB. When the viewpoint is lifted up and out of the VB so that it is seen below this may result in an out-of-body experience (OBE). In a two-factor between-groups experiment with 16 female participants per group we tested how fear of death might be influenced by two different methods for producing an OBE. In an initial embodiment phase where both groups experienced the same multisensory stimuli there was a strong feeling of body ownership. Then the viewpoint was lifted up and behind the VB. In the experimental group once the viewpoint was out of the VB there was no further connection with it (no visuomotor or visuotactile synchrony). In a control condition, although the viewpoint was in the identical place as in the experimental group, visuomotor and visuotactile synchrony continued. While both groups reported high scores on a question about their OBE illusion, the experimental group had a greater feeling of disownership towards the VB below compared to the control group, in line with previous findings. Fear of death in the experimental group was found to be lower than in the control group. This is in line with previous reports that naturally occurring OBEs are often associated with enhanced belief in life after death.

摘要

沉浸式虚拟现实可用于通过从第一人称视角看到的与真人大小相同的虚拟身体(VB)在视觉上替代人的真实身体。利用实时动作捕捉技术,可对虚拟身体进行编程,使其与真实身体同步移动(视觉运动同步),并且当看到虚拟物体撞击虚拟身体时,实际身体上会通过相应的振动触觉刺激让人感受到(视觉触觉同步)。这种设置通常会引发对虚拟身体强烈的所有权感知错觉。当视角从虚拟身体上抬起并向外移出,从而从下方看到虚拟身体时,可能会导致出体体验(OBE)。在一项每组有16名女性参与者的两因素组间实验中,我们测试了两种不同的产生出体体验的方法如何影响对死亡的恐惧。在初始的体验阶段,两组都经历相同的多感官刺激,此时会有一种强烈的身体所有权感觉。然后视角被抬起并移到虚拟身体后方。在实验组中,一旦视角移出虚拟身体,就不再与它有任何联系(没有视觉运动或视觉触觉同步)。在控制条件下,尽管视角与实验组处于相同位置,但视觉运动和视觉触觉同步仍在继续。虽然两组在关于出体体验错觉的问题上都给出了高分,但与控制组相比,实验组对下方虚拟身体的去所有权感觉更强,这与之前的研究结果一致。结果发现实验组对死亡的恐惧低于控制组。这与之前的报道一致,即自然发生的出体体验通常与对死后生命的更强信念相关联。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/577d/5221792/92540a962b53/pone.0169343.g001.jpg

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