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发育性协调障碍儿童在真实和虚拟运动任务中感知能力与表现之间的关系。

Relationship between perceived competence and performance during real and virtual motor tasks by children with developmental coordination disorder.

作者信息

Engel-Yeger Batya, Sido Rotem, Mimouni-Bloch Aviva, Weiss Patrice L

机构信息

a Department of Occupational Therapy, Faculty of Social Welfare and Health Sciences , University of Haifa , Haifa , Israel.

b Loewenstein Rehabilitation Hospital , Child Development Institute , Raanana , Israel.

出版信息

Disabil Rehabil Assist Technol. 2017 Oct;12(7):752-757. doi: 10.1080/17483107.2016.1261305. Epub 2017 Jan 18.

DOI:10.1080/17483107.2016.1261305
PMID:28098503
Abstract

PURPOSE

(i) To compare children with DCD and typically developing participants via standard motor assessments, two interactive virtual games, measures of physical, social and cognitive self-competence and feedback while playing the virtual games and (ii) To examine the contribution of age and each motor assessment to predict self-competence.

METHODS

Participants were 25 boys with DCD and 25 typically developing boys, aged 5-9 years. They completed the M-ABC-2, the Pictorial Scale of Perceived Competence, the 6-Minute Walk Test, and then played the two Kinect games and completed the Short Feedback Questionnaire for Children.

RESULTS

Children with DCD showed lower physical competence and lower performance than the typical controls in all standard motor assessments. This performance significantly correlated with the children achievements in part of virtual games and with their self-perceived experience while performing within virtual environments. Among the DCD group, Kinect Running game significantly predicted physical and social competence.

CONCLUSIONS

The significant correlations between the virtual games and standard motor assessments support the feasibility of using these games when evaluating children with DCD for the richer profile they provide. Implications for rehabilitation Clinicians should refer to the impacts of DCD on child's self-competence and daily life. Technological rehabilitation and the use of VR games have the potential to improve self-competence of children with DCD. By including VR games that simulate real life in the intervention for DCD, clinicians may raise child's enjoyment, self-competence and involvement in therapy.

摘要

目的

(i)通过标准运动评估、两款交互式虚拟游戏、身体、社交和认知自我能力测量以及玩虚拟游戏时的反馈,比较患有发育性协调障碍(DCD)的儿童与发育正常的参与者;(ii)研究年龄和每项运动评估对预测自我能力的贡献。

方法

参与者为25名患有DCD的男孩和25名发育正常的男孩,年龄在5至9岁之间。他们完成了《运动技能评估量表第二版》(M-ABC-2)、《感知能力图片量表》、6分钟步行测试,然后玩了两款Kinect游戏,并完成了《儿童简短反馈问卷》。

结果

在所有标准运动评估中,患有DCD的儿童表现出比正常对照组更低的身体能力和更差的表现。这种表现与儿童在部分虚拟游戏中的成绩以及他们在虚拟环境中表现时的自我感知体验显著相关。在患有DCD的组中,Kinect跑步游戏显著预测了身体和社交能力。

结论

虚拟游戏与标准运动评估之间的显著相关性支持了在评估患有DCD的儿童时使用这些游戏的可行性,因为它们提供了更丰富的概况。对康复的启示临床医生应参考DCD对儿童自我能力和日常生活的影响。技术康复和虚拟现实游戏的使用有可能提高患有DCD的儿童的自我能力。通过在DCD的干预中纳入模拟现实生活的虚拟现实游戏,临床医生可以提高儿童的参与度、自我能力以及对治疗的投入度。

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