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用于癫痫性脑病儿童精细运动控制康复的严肃游戏:开发与可用性研究

Serious Game for Fine Motor Control Rehabilitation for Children With Epileptic Encephalopathy: Development and Usability Study.

作者信息

Vidal Elizabeth, Castro-Gutierrez Eveling, Arisaca Robert, Paz-Valderrama Alfredo, Albiol-Pérez Sergio

机构信息

Universidad Nacional de San Agustín de Arequipa, Arequipa, Peru.

Aragón Health Research Institute (IIS Aragón), Universidad de Zaragoza, Teruel, Spain.

出版信息

JMIR Form Res. 2023 Oct 3;7:e50492. doi: 10.2196/50492.

Abstract

BACKGROUND

Epileptic encephalopathy (EE) is defined as the presence of frequent epileptiform activity that adversely impacts development, typically causing the slowing or regression of developmental skills, and is usually associated with frequent seizures. One of the main disturbances in EE is in the coordination of the upper extremities and hands. Traditional rehabilitation for this type of pathology focuses on the alleviation of gross or fine motor disability. In the last few years, the use of low-cost devices together with customized serious games has shown improvements in motor disorders and enrichments in activities of daily living.

OBJECTIVE

This study aims to explore the feasibility of a new serious game for improving fine motor control in children with EE.

METHODS

The participants were 4 children with EE (male: n=2, 50%; female: n=2, 50%) who were classified as belonging to level 1 in the Gross Motor Classification System. The children were tested over 10 sessions during the intervention period (before and after treatment). The clinical tests performed were the Bruininks-Oseretsky Test of Motor Proficiency, 2nd edition and Pittsburgh Rehabilitation Participation Scale. The subscales of the Bruininks-Oseretsky Test of Motor Proficiency, 2nd edition were fine motor precision, fine motor integration, manual dexterity, and upper-limb coordination. At the end of the first session, we used the User Satisfaction Evaluation Questionnaire to analyze user satisfaction.

RESULTS

The significance outcomes for a Student t test (1-tailed) were as follows: P=.009 for fine motor precision, P=.002 for fine motor integration, P=.56 for manual dexterity, and P=.99 for upper-limb coordination. The participation rate as measured using the Pittsburgh Rehabilitation Participation Scale was between good and very good, which means that, based on the therapist's evaluation, interest, independence, and motivation were achieved by each participant. The mean User Satisfaction Evaluation Questionnaire score was close to 30, which is the maximum value.

CONCLUSIONS

The results support the use of the proposed serious game as a complement in therapeutic sessions during the rehabilitation processes for children with EE. Significant improvements in fine motor control and activities of daily living revealed that the proposed serious game is beneficial for fine motor disorders of this pathology.

摘要

背景

癫痫性脑病(EE)的定义为频繁出现癫痫样活动,对发育产生不利影响,通常导致发育技能减缓或倒退,且通常与频繁发作的癫痫相关。EE的主要障碍之一在于上肢和手部的协调性。针对此类病症的传统康复方法侧重于缓解粗大或精细运动障碍。在过去几年中,使用低成本设备并结合定制的严肃游戏已显示出在运动障碍改善以及日常生活活动丰富方面的成效。

目的

本研究旨在探索一款新型严肃游戏改善EE患儿精细运动控制的可行性。

方法

参与者为4名EE患儿(男性:n = 2,50%;女性:n = 2,50%),其在粗大运动分类系统中被归类为1级。在干预期(治疗前后)对患儿进行了10次测试。所进行的临床测试为第二版布伦南克-奥塞瑞斯基运动技能测试和匹兹堡康复参与量表。第二版布伦南克-奥塞瑞斯基运动技能测试的子量表包括精细运动精度、精细运动整合、手动灵活性和上肢协调性。在第一阶段结束时,我们使用用户满意度评估问卷分析用户满意度。

结果

单尾学生t检验的显著结果如下:精细运动精度P = 0.009,精细运动整合P = 0.002,手动灵活性P = 0.56,上肢协调性P = 0.99。使用匹兹堡康复参与量表测得的参与率处于良好到非常好之间,这意味着根据治疗师的评估,每个参与者都达到了兴趣、独立性和积极性。用户满意度评估问卷的平均得分接近30分,即最大值。

结论

结果支持将所提议的严肃游戏用作EE患儿康复过程中治疗课程的补充。精细运动控制和日常生活活动的显著改善表明,所提议的严肃游戏对这种病症的精细运动障碍有益。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ef90/10582812/33e57a2c2825/formative_v7i1e50492_fig1.jpg

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