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运用国际功能、残疾和健康分类框架对虚拟现实游戏训练对发育性协调障碍儿童和青少年上肢运动表现影响的评价:系统综述

Evaluating the impact of virtual reality game training on upper limb motor performance in children and adolescents with developmental coordination disorder: a scoping review using the ICF framework.

机构信息

Department of Public Health and Sport and Sciences, University of Exeter, Exeter, UK.

Department of Physical Therapy, Faculty of Applied Medical Sciences, University of Hail, Hail, Kingdom of Saudi Arabia.

出版信息

J Neuroeng Rehabil. 2024 Jun 5;21(1):95. doi: 10.1186/s12984-024-01393-y.

Abstract

OBJECTIVE

This scoping review aims to explore published literature testing Virtual Reality (VR) interventions for improving upper limb motor performance in children and adolescents with Developmental Coordination Disorder (DCD). Our primary focus was on the types of VR systems used and the measurement tools employed within the International Classification of Functioning, Disability and Health Children and Youth Version (ICF-CY) domains in these studies.

METHODS

A comprehensive search of six electronic databases up to 11th January 2024 was conducted using predefined terms. Inclusion and exclusion criteria were applied to determine study eligibility, with two authors independently assessing titles, abstracts, and full-text articles.

RESULTS

Out of 788 potential studies, 14 met the eligibility criteria. Studies predominantly utilized non-immersive VR (nVR) systems, for example, commercial platforms such as Nintendo Wii. Most interventions targeted general motor coordination or balance, with only four studies specifically focusing on upper limb motor performance. The Movement Assessment Battery for Children-2 was the predominant assessment tool. However, the use of game scores and trial durations raised concerns about the accuracy of assessments. The majority of studies reported no significant improvement in upper limb motor performance following VR interventions, though some noted improvements in specific tasks or overall outcomes.

CONCLUSION

The findings suggest that, while nVR interventions are being explored for paediatric motor rehabilitation, their impact on enhancing upper limb motor performance in children with DCD is unclear. The variability in intervention designs, outcome measures, and the predominant focus on general motor skills rather than specific upper limb improvements highlight the need for more targeted research in this area.

IMPACT

This review underscores the importance of developing precise and clinically relevant measurement tools in a broader range of VR technologies to optimize the use of VR in therapy for children with DCD. Future research should aim for more rigorous study designs and emerging immersive technologies to maximize therapeutic benefits.

摘要

目的

本范围综述旨在探讨已发表的文献,这些文献测试虚拟现实 (VR) 干预措施,以改善发育性协调障碍 (DCD) 儿童和青少年的上肢运动表现。我们主要关注这些研究中使用的 VR 系统类型以及国际功能、残疾和健康分类儿童和青年版 (ICF-CY) 领域中使用的测量工具。

方法

使用预设术语对六个电子数据库进行了全面搜索,截至 2024 年 1 月 11 日。两名作者独立评估标题、摘要和全文文章,以确定研究的合格性,并应用纳入和排除标准。

结果

在 788 项潜在研究中,有 14 项符合纳入标准。研究主要使用非沉浸式 VR (nVR) 系统,例如商业平台,如任天堂 Wii。大多数干预措施针对一般运动协调或平衡,只有四项研究专门针对上肢运动表现。使用最广泛的评估工具是儿童运动评估电池-2。然而,使用游戏得分和试验持续时间引起了对评估准确性的关注。大多数研究报告称,VR 干预后上肢运动表现没有显著改善,但有些研究注意到特定任务或总体结果有所改善。

结论

研究结果表明,虽然 nVR 干预措施正在探索用于儿科运动康复,但它们对提高 DCD 儿童上肢运动表现的影响尚不清楚。干预设计、结果测量以及主要关注一般运动技能而不是特定上肢改善的多样性突出表明,需要在这一领域进行更有针对性的研究。

影响

本综述强调了在更广泛的 VR 技术中开发精确和临床相关测量工具的重要性,以优化 VR 在治疗 DCD 儿童中的应用。未来的研究应旨在采用更严格的研究设计和新兴的沉浸式技术,以最大限度地提高治疗效益。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d2a2/11151681/214fe3e47e37/12984_2024_1393_Fig1_HTML.jpg

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