Lecuyer Anatole
IEEE Comput Graph Appl. 2017 Jan-Feb;37(1):20-26. doi: 10.1109/MCG.2017.14.
Virtual reality is an immersive experience based on computer-generated stimulations perceived with multiple sensory channels. It is possible to manipulate these sensory stimulations independently and create conflicting situations in which, for instance, vision and touch are spatially and/or temporally inconsistent. This article discusses how to exploit these ambiguous sensorial situations to generate new kinds of percept using three types of examples: pseudo-haptic effects, self-motion sensations, and body-ownership illusions.
虚拟现实是一种基于计算机生成刺激的沉浸式体验,通过多种感官通道来感知。可以独立操纵这些感官刺激,并创造出相互冲突的情境,例如视觉和触觉在空间和/或时间上不一致的情况。本文通过三种类型的例子来讨论如何利用这些模糊的感官情境来产生新的感知类型:伪触觉效应、自我运动感觉和身体所有权错觉。