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幻觉与虚拟现实模型

Model of Illusions and Virtual Reality.

作者信息

Gonzalez-Franco Mar, Lanier Jaron

机构信息

Microsoft ResearchRedmond, WA, United States.

出版信息

Front Psychol. 2017 Jun 30;8:1125. doi: 10.3389/fpsyg.2017.01125. eCollection 2017.

Abstract

In Virtual Reality (VR) it is possible to induce illusions in which users report and behave as if they have entered into altered situations and identities. The effect can be robust enough for participants to respond "realistically," meaning behaviors are altered as if subjects had been exposed to the scenarios in reality. The circumstances in which such VR illusions take place were first introduced in the 80's. Since then, rigorous empirical evidence has explored a wide set of illusory experiences in VR. Here, we compile this research and propose a neuroscientific model explaining the underlying perceptual and cognitive mechanisms that enable illusions in VR. Furthermore, we describe the minimum instrumentation requirements to support illusory experiences in VR, and discuss the importance and shortcomings of the generic model.

摘要

在虚拟现实(VR)中,有可能诱发幻觉,让用户报告并表现得仿佛他们进入了改变后的情境和身份。这种效果可能足够强烈,以至于参与者会做出“真实”的反应,也就是说行为会像受试者在现实中接触过这些场景一样发生改变。此类VR幻觉发生的情况最早在20世纪80年代被提出。从那时起,严谨的实证证据探索了VR中广泛的虚幻体验。在此,我们汇总这项研究,并提出一个神经科学模型,解释在VR中产生幻觉的潜在感知和认知机制。此外,我们描述了支持VR虚幻体验所需的最低仪器要求,并讨论了通用模型的重要性和不足之处。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ca58/5492764/4bb49c1509aa/fpsyg-08-01125-g0001.jpg

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