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在网络上运行真实的运动游戏引擎:在积极健康老龄化生活实验室环境中的webFitForAll案例研究。

Moving Real Exergaming Engines on the Web: The webFitForAll Case Study in an Active and Healthy Ageing Living Lab Environment.

作者信息

Konstantinidis Evdokimos I, Bamparopoulos Giorgos, Bamidis Panagiotis D

机构信息

Lab of Medical Physics, Medical School, Aristotle University of Thessaloniki, Thessaloniki, Greece.

Assistive Technologies and Silver-Science Group, Lab of Medical Physics, Medical School, Aristotle University of Thessaloniki, Thessaloniki, Greece.

出版信息

IEEE J Biomed Health Inform. 2017 May;21(3):859-866. doi: 10.1109/JBHI.2016.2559787. Epub 2016 Apr 27.

DOI:10.1109/JBHI.2016.2559787
PMID:28113566
Abstract

Exergames have been the subject of research and technology innovations for a number of years. Different devices and technologies have been utilized to train the body and the mind of senior people or different patient groups. In the past, we presented FitForAll, the protocol efficacy of which was proven through widely taken (controlled) pilots with more than 116 seniors for a period of two months. The current piece of work expands this and presents the first truly web exergaming platform, which is solely based on HTML5 and JavaScript without any browser plugin requirements. The adopted architecture (controller application communication framework) combines a unified solution for input devices such as MS Kinect and Wii Balance Βoard which may seamlessly be exploited through standard physical exercise protocols (American College of Sports Medicine guidelines) and accommodate high detail logging; this allows for proper pilot testing and usability evaluations in ecologically valid Living Lab environments. The latter type of setups is also used herein for evaluating the web application with more than a dozen of real elderly users following quantitative approaches.

摘要

多年来,运动游戏一直是研究和技术创新的主题。不同的设备和技术已被用于训练老年人或不同患者群体的身体和思维。过去,我们展示了“适合所有人”(FitForAll)方案,该方案的有效性通过对116名以上老年人进行为期两个月的广泛(对照)试点得到了验证。当前的这项工作对其进行了扩展,并展示了首个真正基于网络的运动游戏平台,该平台完全基于HTML5和JavaScript,无需任何浏览器插件。所采用的架构(控制器应用程序通信框架)结合了针对诸如微软Kinect和Wii平衡板等输入设备的统一解决方案,这些设备可以通过标准体育锻炼方案(美国运动医学学院指南)无缝利用,并支持高细节记录;这允许在生态有效的生活实验室环境中进行适当的试点测试和可用性评估。本文还采用后一种类型的设置,通过定量方法对十几名真实老年用户进行网络应用程序评估。

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