• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

辅助性人机交互-严肃游戏协同设计见解:帕金森病i-PROGNOSIS个性化游戏套件案例研究

Assistive HCI-Serious Games Co-design Insights: The Case Study of i-PROGNOSIS Personalized Game Suite for Parkinson's Disease.

作者信息

Dias Sofia Balula, Diniz José Alves, Konstantinidis Evdokimos, Savvidis Theodore, Zilidou Vicky, Bamidis Panagiotis D, Grammatikopoulou Athina, Dimitropoulos Kosmas, Grammalidis Nikos, Jaeger Hagen, Stadtschnitzer Michael, Silva Hugo, Telo Gonçalo, Ioakeimidis Ioannis, Ntakakis George, Karayiannis Fotis, Huchet Estelle, Hoermann Vera, Filis Konstantinos, Theodoropoulou Elina, Lyberopoulos George, Kyritsis Konstantinos, Papadopoulos Alexandros, Depoulos Anastasios, Trivedi Dhaval, Chaudhuri Ray K, Klingelhoefer Lisa, Reichmann Heinz, Bostantzopoulou Sevasti, Katsarou Zoe, Iakovakis Dimitrios, Hadjidimitriou Stelios, Charisis Vasileios, Apostolidis George, Hadjileontiadis Leontios J

机构信息

Faculdade de Motricidade Humana, Centro Interdisciplinar de Performance Humana, Universidade de Lisboa, Lisbon, Portugal.

Lab of Medical Physics, Aristotle University of Thessaloniki, Thessaloniki, Greece.

出版信息

Front Psychol. 2021 Jan 15;11:612835. doi: 10.3389/fpsyg.2020.612835. eCollection 2020.

DOI:10.3389/fpsyg.2020.612835
PMID:33519632
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7843389/
Abstract

Human-Computer Interaction (HCI) and games set a new domain in understanding people's motivations in gaming, behavioral implications of game play, game adaptation to player preferences and needs for increased engaging experiences in the context of HCI serious games (HCI-SGs). When the latter relate with people's health status, they can become a part of their daily life as assistive health status monitoring/enhancement systems. Co-designing HCI-SGs can be seen as a combination of art and science that involves a meticulous collaborative process. The design elements in assistive HCI-SGs for Parkinson's Disease (PD) patients, in particular, are explored in the present work. Within this context, the Game-Based Learning (GBL) design framework is adopted here and its main game-design parameters are explored for the Exergames, Dietarygames, Emotional games, Handwriting games, and Voice games design, drawn from the PD-related i-PROGNOSIS Personalized Game Suite (PGS) (www.i-prognosis.eu) holistic approach. Two main data sources were involved in the study. In particular, the first one includes qualitative data from semi-structured interviews, involving 10 PD patients and four clinicians in the co-creation process of the game design, whereas the second one relates with data from an online questionnaire addressed by 104 participants spanning the whole related spectrum, i.e., PD patients, physicians, software/game developers. Linear regression analysis was employed to identify an adapted GBL framework with the most significant game-design parameters, which efficiently predict the transferability of the PGS beneficial effect to real-life, addressing functional PD symptoms. The findings of this work can assist HCI-SG designers for designing PD-related HCI-SGs, as the most significant game-design factors were identified, in terms of adding value to the role of HCI-SGs in increasing PD patients' quality of life, optimizing the interaction with personalized HCI-SGs and, hence, fostering a collaborative human-computer symbiosis.

摘要

人机交互(HCI)与游戏在理解人们的游戏动机、游戏行为影响、游戏对玩家偏好的适应性以及在HCI严肃游戏(HCI-SGs)背景下增强参与体验的需求方面开创了一个新领域。当后者与人们的健康状况相关时,它们可以作为辅助健康状况监测/增强系统成为人们日常生活的一部分。共同设计HCI-SGs可被视为一门艺术与科学的结合,涉及一个细致的协作过程。本文特别探讨了针对帕金森病(PD)患者的辅助HCI-SGs中的设计元素。在此背景下,本文采用了基于游戏的学习(GBL)设计框架,并从与PD相关的i-PROGNOSIS个性化游戏套件(PGS)(www.i-prognosis.eu)的整体方法中探索了其主要游戏设计参数,用于运动游戏、饮食游戏、情感游戏、手写游戏和语音游戏的设计。该研究涉及两个主要数据源。具体而言,第一个数据源包括来自半结构化访谈的定性数据,在游戏设计的共创过程中涉及10名PD患者和4名临床医生,而第二个数据源与104名参与者填写的在线问卷数据相关,这些参与者涵盖了整个相关范围,即PD患者、医生、软件/游戏开发者。采用线性回归分析来确定一个具有最显著游戏设计参数的适应性GBL框架,该框架能够有效地预测PGS有益效果向现实生活的可转移性,解决PD的功能症状。这项工作的发现可以帮助HCI-SG设计师设计与PD相关的HCI-SGs,因为确定了最显著的游戏设计因素,这对于增加HCI-SGs在提高PD患者生活质量方面的作用、优化与个性化HCI-SGs的交互以及促进人机协作共生具有重要意义。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a1f2/7843389/4c15e02e2591/fpsyg-11-612835-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a1f2/7843389/d835332af8d8/fpsyg-11-612835-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a1f2/7843389/1b1039abca40/fpsyg-11-612835-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a1f2/7843389/38f82413c30a/fpsyg-11-612835-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a1f2/7843389/4c15e02e2591/fpsyg-11-612835-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a1f2/7843389/d835332af8d8/fpsyg-11-612835-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a1f2/7843389/1b1039abca40/fpsyg-11-612835-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a1f2/7843389/38f82413c30a/fpsyg-11-612835-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a1f2/7843389/4c15e02e2591/fpsyg-11-612835-g004.jpg

相似文献

1
Assistive HCI-Serious Games Co-design Insights: The Case Study of i-PROGNOSIS Personalized Game Suite for Parkinson's Disease.辅助性人机交互-严肃游戏协同设计见解:帕金森病i-PROGNOSIS个性化游戏套件案例研究
Front Psychol. 2021 Jan 15;11:612835. doi: 10.3389/fpsyg.2020.612835. eCollection 2020.
2
A Software Engineering Framework for Reusable Design of Personalized Serious Games for Health: Development Study.用于健康领域个性化严肃游戏可复用设计的软件工程框架:开发研究
JMIR Serious Games. 2023 Mar 6;11:e40054. doi: 10.2196/40054.
3
The co.LAB Generic Framework for Collaborative Design of Serious Games: Development Study.严肃游戏协同设计的co.LAB通用框架:发展研究。
JMIR Serious Games. 2021 Jul 2;9(3):e28674. doi: 10.2196/28674.
4
Machine Learning-Based Analysis of Digital Movement Assessment and ExerGame Scores for Parkinson's Disease Severity Estimation.基于机器学习的数字运动评估和运动游戏分数分析用于帕金森病严重程度估计
Front Psychol. 2022 Mar 17;13:857249. doi: 10.3389/fpsyg.2022.857249. eCollection 2022.
5
Affective Game Planning for Health Applications: Quantitative Extension of Gerontoludic Design Based on the Appraisal Theory of Stress and Coping.健康应用的情感游戏规划:基于压力与应对评估理论的老年游戏设计的定量扩展
JMIR Serious Games. 2019 Jun 6;7(2):e13303. doi: 10.2196/13303.
6
Serious Game Design and Clinical Improvement in Physical Rehabilitation: Systematic Review.严肃游戏设计与物理康复中的临床改善:系统评价
JMIR Serious Games. 2021 Sep 23;9(3):e20066. doi: 10.2196/20066.
7
Digital Serious Games to Promote Behavior Change in Children With Chronic Diseases: Scoping Review and Development of a Self-Management Learning Framework.数字严肃游戏促进慢性病患儿行为改变:系统评价及自我管理学习框架的构建。
J Med Internet Res. 2024 Aug 19;26:e49692. doi: 10.2196/49692.
8
The Role of Transfer in Designing Games and Simulations for Health: Systematic Review.转移在健康领域游戏与模拟设计中的作用:系统综述
JMIR Serious Games. 2017 Nov 24;5(4):e23. doi: 10.2196/games.7880.
9
Is Participatory Design Associated with the Effectiveness of Serious Digital Games for Healthy Lifestyle Promotion? A Meta-Analysis.参与式设计与促进健康生活方式的严肃数字游戏的有效性相关吗?一项荟萃分析。
J Med Internet Res. 2016 Apr 29;18(4):e94. doi: 10.2196/jmir.4444.
10
Exploring Middle School Students' Perspectives on Using Serious Games for Cancer Prevention Education: Focus Group Study.探索中学生对使用严肃游戏进行癌症预防教育的看法:焦点小组研究。
JMIR Serious Games. 2022 Jan 24;10(1):e31172. doi: 10.2196/31172.

引用本文的文献

1
Unlocking the potential of serious games for rehabilitation in low and middle-income countries: addressing potential and current limitations.挖掘低收入和中等收入国家严肃游戏用于康复的潜力:应对潜在及当前的限制因素。
Front Digit Health. 2025 Jan 31;7:1505717. doi: 10.3389/fdgth.2025.1505717. eCollection 2025.
2
Revolutionizing our understanding of Parkinson's disease: Dr. Heinz Reichmann's pioneering research and future research direction.颠覆帕金森病认知的革命:海因茨·赖希曼博士的开拓性研究与未来研究方向。
J Neural Transm (Vienna). 2024 Dec;131(12):1367-1387. doi: 10.1007/s00702-024-02812-z. Epub 2024 Aug 7.
3

本文引用的文献

1
Quality Criteria for Serious Games: Serious Part, Game Part, and Balance.严肃游戏的质量标准:严肃部分、游戏部分与平衡
JMIR Serious Games. 2020 Jul 24;8(3):e19037. doi: 10.2196/19037.
2
Effects of exergames on heart rate variability of women with fibromyalgia: A randomized controlled trial.健身游戏对纤维肌痛症女性心率变异性的影响:一项随机对照试验。
Sci Rep. 2020 Mar 20;10(1):5168. doi: 10.1038/s41598-020-61617-8.
3
Feasibility of Home-Based Automated Assessment of Postural Instability and Lower Limb Impairments in Parkinson's Disease.
An Internet- and Kinect-Based Multiple Sclerosis Fitness Intervention Training With Pilates Exercises: Development and Usability Study.
一项基于互联网和Kinect的多发性硬化症健身干预训练与普拉提练习:开发与可用性研究。
JMIR Serious Games. 2023 Nov 8;11:e41371. doi: 10.2196/41371.
4
A Conceptual Framework (2D-ME) for Explaining Self-first and Self-third Person Views of Prototyping Dynamics in Serious Games Design: Experimental Case Study.用于解释严肃游戏设计中原型动态的自我优先和自我第三人称视角的概念框架(2D-ME):实验案例研究
JMIR Serious Games. 2023 Apr 24;11:e41824. doi: 10.2196/41824.
5
A scoping review of neurodegenerative manifestations in explainable digital phenotyping.可解释数字表型中神经退行性表现的范围综述。
NPJ Parkinsons Dis. 2023 Mar 30;9(1):49. doi: 10.1038/s41531-023-00494-0.
6
Editorial: Human-Computer Interaction Serious Games as behavioral change moderators.社论:作为行为改变调节因素的人机交互严肃游戏
Front Psychol. 2022 Dec 21;13:1115366. doi: 10.3389/fpsyg.2022.1115366. eCollection 2022.
7
Users' Perspective on the AI-Based Smartphone PROTEIN App for Personalized Nutrition and Healthy Living: A Modified Technology Acceptance Model (mTAM) Approach.用户对基于人工智能的智能手机PROTEIN应用程序实现个性化营养与健康生活的看法:一种改进的技术接受模型(mTAM)方法。
Front Nutr. 2022 Jul 1;9:898031. doi: 10.3389/fnut.2022.898031. eCollection 2022.
8
Development and Co-design of NeuroOrb: A Novel "Serious Gaming" System Targeting Cognitive Impairment in Parkinson's Disease.NeuroOrb的开发与协同设计:一种针对帕金森病认知障碍的新型“严肃游戏”系统
Front Aging Neurosci. 2022 Mar 29;14:728212. doi: 10.3389/fnagi.2022.728212. eCollection 2022.
9
Machine Learning-Based Analysis of Digital Movement Assessment and ExerGame Scores for Parkinson's Disease Severity Estimation.基于机器学习的数字运动评估和运动游戏分数分析用于帕金森病严重程度估计
Front Psychol. 2022 Mar 17;13:857249. doi: 10.3389/fpsyg.2022.857249. eCollection 2022.
基于家庭的帕金森病姿势不稳和下肢障碍的自动化评估的可行性。
Sensors (Basel). 2019 Mar 5;19(5):1129. doi: 10.3390/s19051129.
4
Recent advances in rehabilitation for Parkinson's Disease with Exergames: A Systematic Review.基于运动游戏的帕金森病康复治疗的最新进展:系统评价。
J Neuroeng Rehabil. 2019 Jan 29;16(1):17. doi: 10.1186/s12984-019-0492-1.
5
Exergames for Parkinson's Disease Patients: How Participatory Design Led to Technology Adaptation.帕金森病患者的运动游戏:参与式设计如何促成技术适配
Stud Health Technol Inform. 2018;251:78-81.
6
Markerless motion capture systems as training device in neurological rehabilitation: a systematic review of their use, application, target population and efficacy.无标记运动捕捉系统作为神经康复训练设备:对其使用、应用、目标人群及疗效的系统评价
J Neuroeng Rehabil. 2017 Jun 24;14(1):61. doi: 10.1186/s12984-017-0270-x.
7
Moving Real Exergaming Engines on the Web: The webFitForAll Case Study in an Active and Healthy Ageing Living Lab Environment.在网络上运行真实的运动游戏引擎:在积极健康老龄化生活实验室环境中的webFitForAll案例研究。
IEEE J Biomed Health Inform. 2017 May;21(3):859-866. doi: 10.1109/JBHI.2016.2559787. Epub 2016 Apr 27.
8
Serious Games for Health: The Potential of Metadata.健康严肃游戏:元数据的潜力。
Games Health J. 2017 Feb;6(1):49-56. doi: 10.1089/g4h.2016.0034. Epub 2017 Jan 4.
9
A Serious Game to Increase Healthy Food Consumption in Overweight or Obese Adults: Randomized Controlled Trial.一款促进超重或肥胖成年人增加健康食品摄入量的严肃游戏:随机对照试验。
JMIR Serious Games. 2016 Jul 13;4(2):e10. doi: 10.2196/games.5708.
10
A Scoping Review of Digital Gaming Research Involving Older Adults Aged 85 and Older.一项涉及 85 岁及以上老年人的数字游戏研究的范围综述。
Games Health J. 2016 Jun;5(3):157-74. doi: 10.1089/g4h.2015.0087. Epub 2016 Apr 20.