Knuth Martin, Bender Jan, Goesele Michael, Kuijper Arjan
IEEE Comput Graph Appl. 2017 Nov-Dec;37(6):76-87. doi: 10.1109/MCG.2016.41. Epub 2016 Mar 18.
We introduce deferred warping, a novel approach for real-time deformation of 3D objects attached to an animated or manipulated surface. Our target application is virtual prototyping of garments where 2D pattern modeling is combined with 3D garment simulation which allows an immediate validation of the design. The technique works in two steps: First, the surface deformation of the target object is determined and the resulting transformation field is stored as a matrix texture. Then the matrix texture is used as look-up table to transform a given geometry onto a deformed surface. Splitting the process in two steps yields a large flexibility since different attachment types can be realized by simply defining specific mapping functions. Our technique can directly handle complex topology changes within the surface. We demonstrate a fast implementation in the vertex shading stage allowing the use of highly decorated surfaces with millions of triangles in real-time.
我们引入了延迟变形,这是一种用于实时变形附着在动画或可操纵表面上的3D物体的新颖方法。我们的目标应用是服装虚拟原型设计,其中二维图案建模与三维服装模拟相结合,可立即对设计进行验证。该技术分两步工作:首先,确定目标物体的表面变形,并将由此产生的变换场存储为矩阵纹理。然后,将矩阵纹理用作查找表,将给定的几何形状变换到变形表面上。将该过程分为两步可带来很大的灵活性,因为只需定义特定的映射函数就能实现不同的附着类型。我们的技术可以直接处理表面内复杂的拓扑变化。我们展示了在顶点着色阶段的快速实现,允许实时使用带有数百万个三角形的高度精细表面。