Dusenbery D B
School of Applied Biology, Georgia Institute of Technology, Atlanta 30332.
J Theor Biol. 1989 Feb 8;136(3):281-93. doi: 10.1016/s0022-5193(89)80164-x.
Klinokinesis is a behavioral mechanism in which an organism moves toward or away from a stimulus source by altering its frequency of change of direction without biasing its turns with respect to the stimulus field. Computer simulation was used to study the efficiency of, and the effect of sensory adaptation on, this behavioral strategy. In modeling an organism with perfect performance (no error in determining the intensity of the stimulus and ability to move in perfectly straight lines) efficiency was about 70% without adaptation, and declined as the rate of adaptation increased. In contrast, models with non-perfect (noisy) performance were frequently able to double or triple their reduced efficiency by adapting to the stimulus intensity. Three types of noise that degraded performance were simulated: (1) intensity noise described random fluctuations in the intensity of the stimulus that were not associated with movement of the organism in the stimulus field; (2) motor noise described random fluctuations in the direction of locomotion as the organism moved along; (3) developmental noise described random differences between individuals in a constant tendency to turn to a certain degree as they moved forward. Adaptation had similar effects with any of the three types of noise. If a particular type of noise was strong enough to degrade performance significantly, then optimal performance occurred with an adaptation rate of about 0.2 per step.
klinokinesis是一种行为机制,在这种机制中,生物体通过改变其方向变化的频率来朝着或远离刺激源移动,而不会相对于刺激场偏向其转向。计算机模拟被用于研究这种行为策略的效率以及感觉适应对其的影响。在对具有完美表现(在确定刺激强度时无误差且能够沿直线完美移动)的生物体进行建模时,无适应情况下效率约为70%,且随着适应率的增加而下降。相比之下,具有非完美(有噪声)表现的模型经常能够通过适应刺激强度将其降低的效率提高两倍或三倍。模拟了三种会降低表现的噪声:(1)强度噪声描述了刺激强度的随机波动,这些波动与生物体在刺激场中的移动无关;(2)运动噪声描述了生物体移动时运动方向的随机波动;(3)发育噪声描述了个体之间在向前移动时以一定程度转向的恒定趋势方面的随机差异。对于这三种噪声中的任何一种,适应都有类似的效果。如果某一特定类型的噪声足够强以至于显著降低表现,那么在每步约0.2的适应率下会出现最佳表现。