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增材制造中的填充优化——接近骨样多孔结构

Infill Optimization for Additive Manufacturing-Approaching Bone-Like Porous Structures.

出版信息

IEEE Trans Vis Comput Graph. 2018 Feb;24(2):1127-1140. doi: 10.1109/TVCG.2017.2655523. Epub 2017 Jan 23.

Abstract

Porous structures such as trabecular bone are widely seen in nature. These structures are lightweight and exhibit strong mechanical properties. In this paper, we present a method to generate bone-like porous structures as lightweight infill for additive manufacturing. Our method builds upon and extends voxel-wise topology optimization. In particular, for the purpose of generating sparse yet stable structures distributed in the interior of a given shape, we propose upper bounds on the localized material volume in the proximity of each voxel in the design domain. We then aggregate the local per-voxel constraints by their p-norm into an equivalent global constraint, in order to facilitate an efficient optimization process. Implemented on a high-resolution topology optimization framework, our results demonstrate mechanically optimized, detailed porous structures which mimic those found in nature. We further show variants of the optimized structures subject to different design specifications, and we analyze the optimality and robustness of the obtained structures.

摘要

多孔结构,如小梁骨,在自然界中广泛存在。这些结构重量轻,具有很强的机械性能。在本文中,我们提出了一种生成类似骨骼的多孔结构作为增材制造的轻质填充的方法。我们的方法建立在体素级拓扑优化的基础上并对其进行了扩展。特别是,为了生成稀疏但稳定的结构,这些结构分布在给定形状的内部,我们在设计域中的每个体素附近对局部材料体积施加了上限。然后,我们通过 p-范数将局部体素约束聚合为等效的全局约束,以方便高效的优化过程。在高分辨率拓扑优化框架上实现,我们的结果展示了机械优化的、详细的多孔结构,这些结构模仿了自然界中发现的结构。我们进一步展示了不同设计规格的优化结构的变体,并分析了所得到的结构的最优性和稳健性。

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