Scheibe Karl E, Erwin Margaret
a Wesleyan University , USA.
J Soc Psychol. 1979 Jun;108(1):103-109. doi: 10.1080/00224545.1979.9711967.
An experiment was performed to gather evidence about the tendency of Ss to react to a computer as if it were another person. Forty male and female undergraduates were run at a live CRT console on a series of games in which the computer displayed varying degrees of "intelligence." Recordings made of the spontaneous verbalizations of Ss revealed substantial evidence for the personification of the computer in 39 of the 40 cases. Use of personal pronouns to refer to the computer was greatest for the more "intelligent" computer games.
进行了一项实验,以收集关于受试者倾向于将计算机当作另一个人来做出反应的证据。四十名男女本科生在一个实时阴极射线管控制台参与了一系列游戏,在这些游戏中计算机展现出不同程度的“智能”。对受试者自发言语的记录显示,在40个案例中的39个都有充分证据表明存在将计算机拟人化的现象。在更“智能”的电脑游戏中,使用人称代词来指代计算机的情况最为普遍。