青少年中信息通信技术的使用与超重和肥胖的患病率

Use of information and communication technology and prevalence of overweight and obesity among adolescents.

作者信息

Kautiainen S, Koivusilta L, Lintonen T, Virtanen S M, Rimpelä A

机构信息

Tampere School of Public Health, University of Tampere, Tampere, Finland.

出版信息

Int J Obes (Lond). 2005 Aug;29(8):925-33. doi: 10.1038/sj.ijo.0802994.

Abstract

BACKGROUND

The prevalence of overweight and obesity has increased among children and adolescents, as well as among adults, and television viewing has been suggested as one cause. Playing digital games (video, computer and console games), or using computer may be other sedentary behaviors related to the development of overweight and obesity.

OBJECTIVE

To study the relationships of times spent on viewing television, playing digital games and using computer to overweight among Finnish adolescents.

DESIGN

Mailed cross-sectional survey.

SUBJECTS

Nationally representative samples of 14-, 16-, and 18-y-old (N=6515, response rate 70%) in 2001.

METHODS

Overweight and obesity were assessed by body mass index (BMI). The respondents reported times spent daily on viewing television, playing digital games (video, computer and console games) and using computer (for e-mail, writing and surfing). Data on timing of biological maturation, intensity of weekly physical activity and family's socio economic status were taken into account in the statistical analyses.

RESULTS

Increased times spent on viewing television and using computer were associated with increased prevalence of overweight (obesity inclusive) among girls: compared to girls viewing television <1 h daily, the adjusted odds ratio (OR) for being overweight was 1.4 when spending 1-3 h, and 2.0 when spending > or =4 h daily on viewing television. In girls using computer > or =1 h daily, the OR for being overweight was 1.5 compared to girls using computer <1 h daily. The results were similar in boys, although not statistically significant. Time spent on playing digital games was not associated with overweight.

CONCLUSION

Overweight was associated with using information and communication technology (ICT), but only with certain forms of ICT. Increased use of ICT may be one factor explaining the increased prevalence of overweight and obesity at the population level, at least in girls. Playing digital games was not related to overweight, perhaps by virtue of game playing being less sedentary or related to a different lifestyle than viewing television and using computer.

摘要

背景

超重和肥胖在儿童、青少年以及成年人中的患病率均有所上升,而看电视被认为是其中一个原因。玩电子游戏(视频游戏、电脑游戏和游戏机游戏)或使用电脑可能是与超重和肥胖发展相关的其他久坐行为。

目的

研究芬兰青少年看电视、玩电子游戏和使用电脑的时间与超重之间的关系。

设计

邮寄横断面调查。

对象

2001年全国代表性样本,包括14岁、16岁和18岁的青少年(N = 6515,应答率70%)。

方法

通过体重指数(BMI)评估超重和肥胖情况。受访者报告每天看电视、玩电子游戏(视频游戏、电脑游戏和游戏机游戏)以及使用电脑(用于电子邮件、写作和上网冲浪)的时间。在统计分析中考虑了生物成熟时间、每周体育活动强度和家庭社会经济地位等数据。

结果

女孩看电视和使用电脑时间增加与超重(包括肥胖)患病率增加相关:与每天看电视少于1小时的女孩相比,每天看电视1 - 3小时的女孩超重的校正比值比(OR)为1.4,每天看电视≥4小时的女孩超重的校正比值比为2.0。与每天使用电脑少于1小时的女孩相比,每天使用电脑≥1小时的女孩超重的OR为1.5。男孩的结果类似,尽管无统计学意义。玩电子游戏的时间与超重无关。

结论

超重与使用信息通信技术(ICT)有关,但仅与某些形式的ICT有关。ICT使用增加可能是解释超重和肥胖在人群中患病率上升的一个因素,至少在女孩中如此。玩电子游戏与超重无关,可能是因为玩游戏的久坐程度较低,或者与看电视和使用电脑的生活方式不同。

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