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虚拟现实中弦乐四重奏表演的可能性。

The Plausibility of a String Quartet Performance in Virtual Reality.

出版信息

IEEE Trans Vis Comput Graph. 2017 Apr;23(4):1352-1359. doi: 10.1109/TVCG.2017.2657138. Epub 2017 Jan 27.

Abstract

We describe an experiment that explores the contribution of auditory and other features to the illusion of plausibility in a virtual environment that depicts the performance of a string quartet. 'Plausibility' refers to the component of presence that is the illusion that the perceived events in the virtual environment are really happening. The features studied were: Gaze (the musicians ignored the participant, the musicians sometimes looked towards and followed the participant's movements), Sound Spatialization (Mono, Stereo, Spatial), Auralization (no sound reflections, reflections corresponding to a room larger than the one perceived, reflections that exactly matched the virtual room), and Environment (no sound from outside of the room, birdsong and wind corresponding to the outside scene). We adopted the methodology based on color matching theory, where 20 participants were first able to assess their feeling of plausibility in the environment with each of the four features at their highest setting. Then five times participants started from a low setting on all features and were able to make transitions from one system configuration to another until they matched their original feeling of plausibility. From these transitions a Markov transition matrix was constructed, and also probabilities of a match conditional on feature configuration. The results show that Environment and Gaze were individually the most important factors influencing the level of plausibility. The highest probability transitions were to improve Environment and Gaze, and then Auralization and Spatialization. We present this work as both a contribution to the methodology of assessing presence without questionnaires, and showing how various aspects of a musical performance can influence plausibility.

摘要

我们描述了一项实验,该实验探索了在虚拟环境中描绘弦乐四重奏表演时,听觉和其他特征对逼真感错觉的贡献。“逼真感”是指存在感的一个组成部分,即感知到的虚拟环境中的事件真的在发生的错觉。研究的特征包括:注视(音乐家忽略参与者,音乐家有时会看向并跟随参与者的动作)、声音空间化(单声道、立体声、空间)、听觉化(无声音反射,与感知到的房间相比有更多的反射,与虚拟房间完全匹配的反射)和环境(房间外无声音,与外部场景对应的鸟鸣和风声)。我们采用了基于颜色匹配理论的方法,其中 20 名参与者首先能够在每种特征的最高设置下评估他们在环境中的逼真感。然后,参与者五次从所有特征的低设置开始,并能够从一个系统配置过渡到另一个系统,直到他们匹配到最初的逼真感。从这些转换中构建了一个马尔可夫转移矩阵,以及特征配置条件下的匹配概率。结果表明,环境和注视是单独影响逼真感水平的最重要因素。最高概率的转换是改善环境和注视,然后是听觉化和空间化。我们提出这项工作既是对不使用问卷评估存在感的方法的贡献,也是展示音乐表演的各个方面如何影响逼真感。

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