Bellucci Andrea, Aedo Ignacio, Díaz Paloma
Department of Computer Science, Universidad Carlos III de Madrid, Leganés, 28911 Madrid, Spain.
Sensors (Basel). 2017 Feb 23;17(3):438. doi: 10.3390/s17030438.
Building and exploring physical user interfaces requires high technical skills and hours of specialized work. The behavior of multiple devices with heterogeneous input/output channels and connectivity has to be programmed in a context where not only the software interface matters, but also the hardware components are critical (e.g., sensors and actuators). Prototyping physical interaction is hindered by the challenges of: (1) programming interactions among physical sensors/actuators and digital interfaces; (2) implementing functionality for different platforms in different programming languages; and (3) building custom electronic-incorporated objects. We present ECCE (Entities, Components, Couplings and Ecosystems), a toolkit for non-programmers that copes with these issues by abstracting from low-level implementations, thus lowering the complexity of prototyping small-scale, sensor-based physical interfaces to support the design process. A user evaluation provides insights and use cases of the kind of applications that can be developed with the toolkit.
构建和探索物理用户界面需要高技术技能和数小时的专业工作。在这样一种环境中,必须对具有异构输入/输出通道和连接性的多个设备的行为进行编程,在这种环境中,不仅软件接口很重要,硬件组件也至关重要(例如传感器和执行器)。物理交互原型设计受到以下挑战的阻碍:(1)对物理传感器/执行器与数字接口之间的交互进行编程;(2)用不同的编程语言为不同平台实现功能;(3)构建定制的电子集成对象。我们展示了ECCE(实体、组件、耦合和生态系统),这是一个面向非程序员的工具包,它通过从低级实现中抽象出来来应对这些问题,从而降低了基于传感器的小规模物理接口原型设计的复杂性,以支持设计过程。用户评估提供了可以使用该工具包开发的应用程序类型的见解和用例。