Liu Hong-Hsiang, Hwang Yin-Dir, Hsieh Ming H, Hsu Yung-Fong, Lai Wen-Sung
Department of Psychology, National Taiwan University, Taipei, Taiwan.
Department of Psychiatry, National Taiwan University Hospital, Taipei, Taiwan.
Psychophysiology. 2017 Aug;54(8):1163-1179. doi: 10.1111/psyp.12870. Epub 2017 Apr 19.
Fairness perception and equality during social interactions frequently elicit affective arousal and affect decision making. By integrating the dictator game and a probabilistic gambling task, this study aimed to investigate the effects of a negative experience induced by perceived unfairness on decision making using behavioral, model fitting, and electrophysiological approaches. Participants were randomly assigned to the neutral, harsh, or kind groups, which consisted of various asset allocation scenarios to induce different levels of perceived unfairness. The monetary gain was subsequently considered the initial asset in a negatively rewarded, probabilistic gambling task in which the participants were instructed to maintain as much asset as possible. Our behavioral results indicated that the participants in the harsh group exhibited increased levels of negative emotions but retained greater total game scores than the participants in the other two groups. Parameter estimation of a reinforcement learning model using a Bayesian approach indicated that these participants were more loss aversive and consistent in decision making. Data from simultaneous ERP recordings further demonstrated that these participants exhibited larger feedback-related negativity to unexpected outcomes in the gambling task, which suggests enhanced reward sensitivity and signaling of reward prediction error. Collectively, our study suggests that a negative experience may be an advantage in the modulation of reward-based decision making.
社交互动中的公平感知和平等常常引发情感唤起并影响决策。通过整合独裁者博弈和概率性赌博任务,本研究旨在运用行为学、模型拟合和电生理方法,探究由感知到的不公平所引发的负面体验对决策的影响。参与者被随机分配到中性、苛刻或友善组,这些组由各种资产分配情景组成,以诱导不同程度的感知不公平。随后,货币收益被视为负奖励概率性赌博任务中的初始资产,参与者被要求尽可能多地保留资产。我们的行为结果表明,苛刻组的参与者表现出更高水平的负面情绪,但总游戏得分比其他两组的参与者更高。使用贝叶斯方法对强化学习模型进行参数估计表明,这些参与者在决策中更厌恶损失且更加一致。同步ERP记录的数据进一步表明,这些参与者在赌博任务中对意外结果表现出更大的反馈相关负波,这表明奖励敏感性增强以及奖励预测误差的信号增强。总体而言,我们的研究表明,负面体验可能是调节基于奖励的决策的一个优势。