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心力衰竭患者视角下的运动游戏:一项质性内容分析研究

Exergaming Through the Eyes of Patients with Heart Failure: A Qualitative Content Analysis Study.

作者信息

Klompstra Leonie, Jaarsma Tiny, Mårtensson Jan, Strömberg Anna

机构信息

1 Division of Nursing, Department of Social and Welfare Studies, Linköping University , Linköping, Sweden .

2 Department of Nursing, School of Health and Welfare, Jönköping University , Jönköping, Sweden .

出版信息

Games Health J. 2017 Jun;6(3):152-158. doi: 10.1089/g4h.2016.0087. Epub 2017 Apr 19.

Abstract

OBJECTIVE

Exergaming appears to be a promising tool to increase exercise capacity in patients with chronic heart failure (HF). Therefore, it is important to obtain more in-depth knowledge about preferences, attitudes, use, and abilities in regard to exergaming. The aim of this study was to describe the experiences of patients with HF when using an exergame platform at home.

MATERIALS AND METHODS

A qualitative descriptive study using content analysis was conducted on interviews with 14 patients with HF (6 women, ages ranging between 56 and 81 years). The patients were recruited from three centers in Sweden included in a randomized controlled study. These patients had access to an exergame platform at home and were advised to exergame for 30 minutes per day.

RESULTS

The analysis resulted in three categories describing patients' experience of exergaming: (1) making exergaming work, (2) added value of exergaming, and (3) low appeal of exergaming.

CONCLUSION

This is the first study that explores how patients with HF experience using an exergame platform at home. The study provided important information on what aspects to discuss when initiating an exergame platform at home and following patients who may want to use an exergame platform at home. The results also revealed that this technology may be suitable for some patients, while others prefer other kinds of physical activity.

摘要

目的

运动游戏似乎是提高慢性心力衰竭(HF)患者运动能力的一种有前景的工具。因此,深入了解患者对运动游戏的偏好、态度、使用情况和能力非常重要。本研究的目的是描述HF患者在家中使用运动游戏平台时的体验。

材料与方法

采用内容分析法进行定性描述性研究,对14例HF患者(6名女性,年龄在56至81岁之间)进行访谈。这些患者从瑞典的三个中心招募,纳入一项随机对照研究。这些患者在家中可以使用运动游戏平台,并被建议每天进行30分钟的运动游戏。

结果

分析得出三类描述患者运动游戏体验的内容:(1)使运动游戏可行,(2)运动游戏的附加价值,(3)运动游戏的吸引力较低。

结论

这是第一项探索HF患者在家中使用运动游戏平台体验的研究。该研究提供了有关在家中启动运动游戏平台以及跟踪可能希望在家中使用运动游戏平台的患者时应讨论哪些方面的重要信息。结果还表明,这项技术可能适合一些患者,而另一些患者则更喜欢其他类型的体育活动。

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