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玩健身游戏对年轻人生活质量的影响:一项为期12周的随机对照试验。

Effects of Playing Exergames on Quality of Life among Young Adults: A 12-Week Randomized Controlled Trial.

作者信息

Yu Jiajun, Huang Han-Chung, Cheng T C E, Wong May-Kuen, Teng Ching-I

机构信息

School of Management, Guangzhou Huashang College, Guangzhou 511300, China.

School of Innovation and Entrepreneurship, Guangzhou Huashang College, Guangzhou 511300, China.

出版信息

Int J Environ Res Public Health. 2023 Jan 11;20(2):1359. doi: 10.3390/ijerph20021359.

DOI:10.3390/ijerph20021359
PMID:36674115
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9858715/
Abstract

The purpose of this paper is to investigate whether playing exergames can enhance quality of life among young adults and it examines the potential moderators. A 12-week randomized controlled trial was conducted. Quality of life was measured using the short-form 36-item version (SF-36) scale. All the participants were between 20 and 24 years old in Taiwan. Participants in the intervention group ( = 55) were asked to play exergames for 12 weeks, three times a week and 30 minutes at a time, while participants in the control group ( = 62) did not play exergames. The changes in the scores on quality of life between the beginning and the end of the 12-week trial were calculated. Independent -tests were used to analyze the differences. The intervention group participants experienced an enhanced quality of life in terms of physical functioning, role-physical (role limitations due to physical health), general health, and social functioning. Moreover, the intervention group participants who were not enthusiastic about exercisers experienced an enhanced quality of life in physical functioning, role-physical, and general health. The intervention group participants who attempted to control their weight experienced enhanced general health, vitality, and mental health. Playing exergaming could contribute to users' quality of life in terms of both physical and mental health.

摘要

本文旨在研究玩健身游戏是否能提高年轻人的生活质量,并探讨潜在的调节因素。进行了一项为期12周的随机对照试验。使用简短的36项版本(SF-36)量表来测量生活质量。所有参与者均为台湾地区20至24岁的年轻人。干预组(n = 55)的参与者被要求玩12周的健身游戏,每周三次,每次30分钟,而对照组(n = 62)的参与者不玩健身游戏。计算了12周试验开始和结束时生活质量得分的变化。使用独立样本t检验来分析差异。干预组参与者在身体功能、身体角色(由于身体健康导致的角色限制)、总体健康和社会功能方面的生活质量得到了提高。此外,对锻炼不感兴趣的干预组参与者在身体功能、身体角色和总体健康方面的生活质量也得到了提高。试图控制体重的干预组参与者在总体健康、活力和心理健康方面有所改善。玩健身游戏在身心健康方面都有助于提高用户的生活质量。

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