University of Michigan, Ann Arbor, USA.
OTJR (Thorofare N J). 2023 Oct;43(4):665-675. doi: 10.1177/15394492231172934. Epub 2023 May 10.
Impaired upper extremity (UE) function has limited activities of daily living in people with systemic sclerosis (SSc). Exergaming, a combination of gaming and exercises, could be a novel way to improve UE exercise engagement. The objective of this study was to examine the usability of exergaming and to investigate participant experiences after exergaming among people with SSc. Both quantitative and qualitative data were collected. Participants completed questionnaires regarding the usability of exergaming. Semi-structured interviews were conducted directly after exergaming. Descriptive statistics and thematic content analysis were performed. Twenty participants with SSc participated. Exergaming was highly acceptable with a good System Usability Scale score (M = 71.6 ± 9.9). Participants described exergaming as motivating with potential physical and nonphysical benefits. Although results were generally positive, participants expressed some barriers and temporary side effects of using exergaming and needs for improvement. This work stands to inform future exergaming interventions in people with SSc.
上肢功能障碍会限制系统性硬化症(SSc)患者的日常生活活动。运动游戏是游戏和运动的结合,可能是一种改善上肢运动参与的新方法。本研究的目的是检验运动游戏的可用性,并调查 SSc 患者运动游戏后的体验。同时收集了定量和定性数据。参与者完成了关于运动游戏可用性的问卷。运动游戏后直接进行半结构化访谈。进行描述性统计和主题内容分析。共有 20 名 SSc 患者参与。运动游戏的系统可用性得分较高(M=71.6±9.9),非常受欢迎。参与者表示运动游戏具有激励性,可能具有身体和非身体上的益处。尽管结果总体上是积极的,但参与者表示在使用运动游戏时存在一些障碍和暂时的副作用,并需要改进。这项工作为未来在 SSc 患者中开展运动游戏干预提供了信息。