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无聊催生创造力:预测编码中开发-探索权衡问题的一种解决方案。

Boredom begets creativity: A solution to the exploitation-exploration trade-off in predictive coding.

作者信息

Gomez-Ramirez Jaime, Costa Tommaso

机构信息

The Hospital for Sick Children, Department of Neuroscience and Mental Health, University of Toronto, Bay St. 686, Toronto, Canada.

Koelliker Hospital, Department of Psychology, University of Turin, Via Verdi, 10, 10124 Turin, Italy.

出版信息

Biosystems. 2017 Dec;162:168-176. doi: 10.1016/j.biosystems.2017.04.006. Epub 2017 May 4.

Abstract

Here we investigate whether systems that minimize prediction error e.g. predictive coding, can also show creativity, or on the contrary, prediction error minimization unqualifies for the design of systems that respond in creative ways to non-recurrent problems. We argue that there is a key ingredient that has been overlooked by researchers that needs to be incorporated to understand intelligent behavior in biological and technical systems. This ingredient is boredom. We propose a mathematical model based on the Black-Scholes-Merton equation which provides mechanistic insights into the interplay between boredom and prediction pleasure as the key drivers of behavior.

摘要

在此,我们研究诸如预测编码等将预测误差最小化的系统是否也能展现出创造力,或者相反,预测误差最小化并不适用于设计以创造性方式应对非重复性问题的系统。我们认为,研究人员忽略了一个关键要素,而要理解生物和技术系统中的智能行为,就需要纳入这一要素。这个要素就是无聊。我们提出了一个基于布莱克 - 斯科尔斯 - 默顿方程的数学模型,该模型为无聊与预测愉悦感之间的相互作用提供了机制性见解,而这二者是行为的关键驱动因素。

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