Warren William H, Rothman Daniel B, Schnapp Benjamin H, Ericson Jonathan D
Department of Cognitive, Linguistic and Psychological Sciences, Brown University, Box 1821, 190 Thayer St., Providence, RI 02912, USA.
Department of Cognitive, Linguistic and Psychological Sciences, Brown University, Box 1821, 190 Thayer St., Providence, RI 02912, USA.
Cognition. 2017 Sep;166:152-163. doi: 10.1016/j.cognition.2017.05.020. Epub 2017 May 31.
Humans and other animals build up spatial knowledge of the environment on the basis of visual information and path integration. We compare three hypotheses about the geometry of this knowledge of navigation space: (a) 'cognitive map' with metric Euclidean structure and a consistent coordinate system, (b) 'topological graph' or network of paths between places, and (c) 'labelled graph' incorporating local metric information about path lengths and junction angles. In two experiments, participants walked in a non-Euclidean environment, a virtual hedge maze containing two 'wormholes' that visually rotated and teleported them between locations. During training, they learned the metric locations of eight target objects from a 'home' location, which were visible individually. During testing, shorter wormhole routes to a target were preferred, and novel shortcuts were directional, contrary to the topological hypothesis. Shortcuts were strongly biased by the wormholes, with mean constant errors of 37° and 41° (45° expected), revealing violations of the metric postulates in spatial knowledge. In addition, shortcuts to targets near wormholes shifted relative to flanking targets, revealing 'rips' (86% of cases), 'folds' (91%), and ordinal reversals (66%) in spatial knowledge. Moreover, participants were completely unaware of these geometric inconsistencies, reflecting a surprising insensitivity to Euclidean structure. The probability of the shortcut data under the Euclidean map model and labelled graph model indicated decisive support for the latter (BF>100). We conclude that knowledge of navigation space is best characterized by a labelled graph, in which local metric information is approximate, geometrically inconsistent, and not embedded in a common coordinate system. This class of 'cognitive graph' models supports route finding, novel detours, and rough shortcuts, and has the potential to unify a range of data on spatial navigation.
人类和其他动物基于视觉信息和路径整合来构建对环境的空间认知。我们比较了关于这种导航空间认知的几何结构的三种假设:(a) 具有度量欧几里得结构和一致坐标系的“认知地图”;(b) “拓扑图”或地点之间路径的网络;(c) 包含关于路径长度和交汇角度的局部度量信息的“标记图”。在两个实验中,参与者在一个非欧几里得环境中行走,这是一个虚拟的树篱迷宫,其中包含两个“虫洞”,这些虫洞会使他们在不同位置之间进行视觉旋转和瞬移。在训练期间,他们从一个“家”的位置学习了八个目标物体的度量位置,这些目标物体是逐个可见的。在测试期间,更短的通过虫洞到达目标的路线更受青睐,并且新的捷径具有方向性,这与拓扑假设相反。捷径受到虫洞的强烈影响,平均恒定误差为37°和41°(预期为45°),这表明在空间认知中违反了度量假设。此外,靠近虫洞的目标的捷径相对于相邻目标发生了偏移,这揭示了空间认知中的“撕裂”(86%的情况)、“折叠”(91%)和顺序反转(66%)。此外,参与者完全没有意识到这些几何不一致性,这反映出对欧几里得结构的惊人不敏感性。欧几里得地图模型和标记图模型下捷径数据的概率表明对后者有决定性支持(贝叶斯因子>100)。我们得出结论,导航空间的认知最好用标记图来表征,其中局部度量信息是近似的、几何上不一致的,并且没有嵌入到一个共同的坐标系中。这类“认知图”模型支持路径寻找、新的绕行路线和粗略的捷径,并且有可能统一一系列关于空间导航的数据。