Gillner S, Mallot H A
Max-Planc-Institut für biologische Kybernetik, Tubingen, DE, Spemannstr 38, D72076, Germany.
J Cogn Neurosci. 1998 Jul;10(4):445-63. doi: 10.1162/089892998562861.
Spatial behavior in humans and animals includes a wide variety of behavioral competences and makes use of a large number of sensory cues. Here we studied the ability of human subjects to search locations, to find shortcuts and novel paths, to estimate distances between remembered places, and to draw sketch maps of the explored environment; these competences are related to goal-independent memory of space, or cognitive maps. Information on spatial relations was restricted to two types: a visual motion sequence generated by simulated movements in a virtual maze and the subject's own movement decisions defining the path through the maze. Visual information was local (i.e., no global landmarks or compass information was provided). Other position and movement information (vestibular or proprioceptive) was excluded. The amount of visual information provided was varied over four experimental conditions. The results indicate that human subjects are able to learn a virtual maze from sequences of local views and movements. The information acquired is local, consisting of recognized positions and movement decisions associated to them. Although simple associations of this type can be shown to be present in some subjects, more complete configurational knowledge is acquired as well. The results are discussed in a view-based framework of navigation and the representation of spatial knowledge by means of a view graph.
人类和动物的空间行为包括各种各样的行为能力,并利用大量的感官线索。在这里,我们研究了人类受试者搜索位置、寻找捷径和新路径、估计记忆地点之间的距离以及绘制探索环境草图的能力;这些能力与空间的目标独立记忆或认知地图有关。关于空间关系的信息仅限于两种类型:在虚拟迷宫中模拟运动产生的视觉运动序列以及受试者自己定义通过迷宫路径的运动决策。视觉信息是局部的(即不提供全局地标或罗盘信息)。排除了其他位置和运动信息(前庭或本体感觉)。在四个实验条件下改变提供的视觉信息量。结果表明,人类受试者能够从局部视图和运动序列中学习虚拟迷宫。获得的信息是局部的,由识别出的位置和与之相关的运动决策组成。虽然可以证明这种简单关联在一些受试者中存在,但也获得了更完整的构型知识。我们在基于视图的导航框架以及通过视图图表示空间知识的背景下讨论了这些结果。