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用于徒手三维超声成像的GPU加速核回归重建

GPU-accelerated Kernel Regression Reconstruction for Freehand 3D Ultrasound Imaging.

作者信息

Wen Tiexiang, Li Ling, Zhu Qingsong, Qin Wenjian, Gu Jia, Yang Feng, Xie Yaoqin

机构信息

1 Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences, Shenzhen, PR China.

2 Biomedical Engineering School, Southern Medical University, Guangzhou, PR China.

出版信息

Ultrason Imaging. 2017 Jul;39(4):240-259. doi: 10.1177/0161734616689464. Epub 2017 Mar 1.

Abstract

Volume reconstruction method plays an important role in improving reconstructed volumetric image quality for freehand three-dimensional (3D) ultrasound imaging. By utilizing the capability of programmable graphics processing unit (GPU), we can achieve a real-time incremental volume reconstruction at a speed of 25-50 frames per second (fps). After incremental reconstruction and visualization, hole-filling is performed on GPU to fill remaining empty voxels. However, traditional pixel nearest neighbor-based hole-filling fails to reconstruct volume with high image quality. On the contrary, the kernel regression provides an accurate volume reconstruction method for 3D ultrasound imaging but with the cost of heavy computational complexity. In this paper, a GPU-based fast kernel regression method is proposed for high-quality volume after the incremental reconstruction of freehand ultrasound. The experimental results show that improved image quality for speckle reduction and details preservation can be obtained with the parameter setting of kernel window size of [Formula: see text] and kernel bandwidth of 1.0. The computational performance of the proposed GPU-based method can be over 200 times faster than that on central processing unit (CPU), and the volume with size of 50 million voxels in our experiment can be reconstructed within 10 seconds.

摘要

容积重建方法在提高徒手三维(3D)超声成像的重建容积图像质量方面起着重要作用。通过利用可编程图形处理单元(GPU)的能力,我们能够以每秒25 - 50帧(fps)的速度实现实时增量容积重建。在进行增量重建和可视化之后,在GPU上执行孔洞填充以填充剩余的空体素。然而,传统的基于像素最近邻的孔洞填充无法以高图像质量重建容积。相反,核回归为3D超声成像提供了一种精确的容积重建方法,但代价是计算复杂度很高。本文提出了一种基于GPU的快速核回归方法,用于在徒手超声增量重建后获得高质量容积。实验结果表明,通过设置核窗口大小为[公式:见原文]且核带宽为1.0的参数,可以获得改善的图像质量,减少斑点并保留细节。所提出的基于GPU的方法的计算性能比在中央处理器(CPU)上快200倍以上,并且在我们的实验中,大小为5000万个体素的容积可以在10秒内重建完成。

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