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创伤后应激障碍退伍军人对标准化虚拟现实战斗场景的皮肤电反应。

Skin Conductance Reactivity to Standardized Virtual Reality Combat Scenes in Veterans with PTSD.

机构信息

Providence VA Medical Center, 830 Chalkstone Ave, Providence, RI, 02908, USA.

Department of Psychiatry and Human Behavior, Alpert Brown Medical School, Brown University, Providence, RI, USA.

出版信息

Appl Psychophysiol Biofeedback. 2017 Sep;42(3):209-221. doi: 10.1007/s10484-017-9366-0.

Abstract

Interest in virtual reality (VR) as a clinical tool to augment posttraumatic stress (PTSD) treatment has grown substantially in recent years due to advances in VR technology. Moreover, its potential assisted use in the PTSD diagnostic process has been recognized. In this study we examined physiological responding, skin conductance, to a standardized presentation of non-personalized combat-related VR events (e.g. encountering enemy fire; explosions) as compared to non-combat classroom VR events in 19 Veterans with and 24 Veterans without combat-related PTSD who had been deployed to Iraq and Afghanistan. Veterans watched a total of 12 VR scenarios-six combat-related and six non-combat-related-with each scenario gradually increasing in emotional intensity by adding more VR events in addition to repeating prior VR events. Results show that Veterans with PTSD displayed larger skin conductance reactivity across VR combat events, but not for non-combat VR events, as compared to combat Veterans without PTSD. Nevertheless, Veterans with and without PTSD showed a similar reduction of emotional arousal to repeated presentation of the same VR combat events. Within the PTSD sample, the elevated level of VR combat-related arousal correlated marginally with severity of hyperarousal symptoms. This study confirms that the use of a non-personalized and standardized VR presentation successfully distinguishes Veterans with PTSD from those without on a measure of psychophysiological arousal to combat-related VR stimuli. The assessment of physiological reactivity during the repeated presentation of standardized, trauma-related VR events highlights its use for PTSD assessment as well as treatment.

摘要

近年来,由于虚拟现实 (VR) 技术的进步,人们对其作为一种增强创伤后应激障碍 (PTSD) 治疗的临床工具的兴趣大幅增加。此外,其在 PTSD 诊断过程中的辅助应用潜力也得到了认可。在这项研究中,我们比较了 19 名有 PTSD 的退伍军人和 24 名无 PTSD 的退伍军人在观看非个性化的与战斗相关的 VR 事件(例如遭遇敌人火力;爆炸)和非战斗相关的课堂 VR 事件时的生理反应,即皮肤电导率。退伍军人总共观看了 12 个 VR 场景——6 个与战斗相关,6 个与战斗无关——每个场景的情绪强度逐渐增加,除了重复之前的 VR 事件外,还增加了更多的 VR 事件。结果表明,与无 PTSD 的战斗退伍军人相比,有 PTSD 的退伍军人在观看与战斗相关的 VR 事件时,皮肤电导率反应更大,但在观看非战斗相关的 VR 事件时则不然。然而,有 PTSD 和无 PTSD 的退伍军人在观看相同的 VR 战斗事件的重复呈现时,表现出类似的情绪唤醒减少。在 PTSD 样本中,VR 战斗相关唤醒水平与过度唤醒症状的严重程度呈边缘相关。这项研究证实,使用非个性化和标准化的 VR 呈现方式,可以成功区分 PTSD 退伍军人和非 PTSD 退伍军人对与战斗相关的 VR 刺激的生理唤醒。在重复呈现标准化、与创伤相关的 VR 事件期间评估生理反应,突出了其在 PTSD 评估和治疗中的应用。

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