From the Campbell Family Mental Health Research Institute, Centre for Addiction and Mental Health (CAMH), Section of Biopsychology, Toronto (Zeeb, Li, Fisher, Zack, Fletcher); the Department of Psychiatry, University of Toronto, Toronto (Zeeb, Fletcher); the Department of Pharmacology and Toxicology, University of Toronto, Toronto (Zack); and the Department of Psychology, University of Toronto, Toronto, Ont., Canada (Fletcher).
J Psychiatry Neurosci. 2017 Nov;42(6):404-413. doi: 10.1503/jpn.170003.
An animal model of gambling disorder, previously known as pathological gambling, could advance our understanding of the disorder and help with treatment development. We hypothesized that repeated exposure to uncertainty during gambling induces behavioural and dopamine (DA) sensitization - similar to chronic exposure to drugs of abuse. Uncertainty exposure (UE) may also increase risky decision-making in an animal model of gambling disorder.
Male Sprague Dawley rats received 56 UE sessions, during which animals responded for saccharin according to an unpredictable, variable ratio schedule of reinforcement (VR group). Control animals responded on a predictable, fixed ratio schedule (FR group). Rats yoked to receive unpredictable reward were also included (Y group). Animals were then tested on the Rat Gambling Task (rGT), an analogue of the Iowa Gambling Task, to measure decision-making.
Compared with the FR group, the VR and Y groups experienced a greater locomotor response following administration of amphetamine. On the rGT, the FR and Y groups preferred the advantageous options over the risky, disadvantageous options throughout testing (40 sessions). However, rats in the VR group did not have a significant preference for the advantageous options during sessions 20-40. Amphetamine had a small, but significant, effect on decision-making only in the VR group. After rGT testing, only the VR group showed greater hyperactivity following administration of amphetamine compared with the FR group.
Reward uncertainty was the only gambling feature modelled.
Actively responding for uncertain reward likely sensitized the DA system and impaired the ability to make optimal decisions, modelling some aspects of gambling disorder.
赌博障碍的动物模型,以前称为病理性赌博,可以增进我们对该障碍的理解并有助于治疗开发。我们假设在赌博过程中反复暴露于不确定性会引起行为和多巴胺(DA)敏化 - 类似于慢性暴露于滥用药物。不确定性暴露(UE)也可能增加赌博障碍动物模型中的冒险决策。
雄性 Sprague Dawley 大鼠接受了 56 次 UE 疗程,在此期间,动物根据不可预测的可变比率强化时间表(VR 组)对蔗糖作出反应。对照动物根据可预测的固定比率时间表(FR 组)作出反应。还包括接受不可预测奖励的配对动物(Y 组)。然后,动物在大鼠赌博任务(rGT)上进行测试,这是爱荷华赌博任务的模拟,以测量决策。
与 FR 组相比,VR 和 Y 组在给予安非他命后表现出更大的运动反应。在 rGT 上,FR 和 Y 组在整个测试过程中(40 个疗程)都偏好有利选项而不是冒险、不利选项。然而,VR 组的大鼠在第 20-40 个疗程中并没有明显偏好有利选项。安非他命对决策的影响很小,但仅在 VR 组中具有统计学意义。rGT 测试后,只有 VR 组在给予安非他命后表现出比 FR 组更大的多动性。
仅对不确定奖励的不确定性进行了建模。
积极响应不确定的奖励可能会敏化 DA 系统并损害做出最佳决策的能力,从而模拟出赌博障碍的某些方面。