Zack Martin, Featherstone Robert E, Mathewson Sarah, Fletcher Paul J
Cognitive Psychopharmacology Laboratory, Neuroscience Department, Centre for Addiction and Mental Health Toronto, ON, Canada.
Translational Neuroscience Program, Department of Psychiatry, School of Medicine, University of Pennsylvania Philadelphia, PA, USA.
Front Behav Neurosci. 2014 Feb 11;8:36. doi: 10.3389/fnbeh.2014.00036. eCollection 2014.
Addiction is considered to be a brain disease caused by chronic exposure to drugs. Sensitization of brain dopamine (DA) systems partly mediates this effect. Pathological gambling (PG) is considered to be a behavioral addiction. Therefore, PG may be caused by chronic exposure to gambling. Identifying a gambling-induced sensitization of DA systems would support this possibility. Gambling rewards evoke DA release. One episode of slot machine play shifts the DA response from reward delivery to onset of cues (spinning reels) for reward, in line with temporal difference learning principles. Thus, conditioned stimuli (CS) play a key role in DA responses to gambling. In primates, DA response to a CS is strongest when reward probability is 50%. Under this schedule the CS elicits an expectancy of reward but provides no information about whether it will occur on a given trial. During gambling, a 50% schedule should elicit maximal DA release. This closely matches reward frequency (46%) on a commercial slot machine. DA release can contribute to sensitization, especially for amphetamine. Chronic exposure to a CS that predicts reward 50% of the time could mimic this effect. We tested this hypothesis in three studies with rats. Animals received 15 × 45-min exposures to a CS that predicted reward with a probability of 0, 25, 50, 75, or 100%. The CS was a light; the reward was a 10% sucrose solution. After training, rats received a sensitizing regimen of five separate doses (1 mg/kg) of d-amphetamine. Lastly they received a 0.5 or 1 mg/kg amphetamine challenge prior to a 90-min locomotor activity test. In all three studies the 50% group displayed greater activity than the other groups in response to both challenge doses. Effect sizes were modest but consistent, as reflected by a significant group × rank association (ϕ = 0.986, p = 0.025). Chronic exposure to a gambling-like schedule of reward predictive stimuli can promote sensitization to amphetamine much like exposure to amphetamine itself.
成瘾被认为是一种由长期接触毒品引起的脑部疾病。脑多巴胺(DA)系统的敏化在一定程度上介导了这种效应。病理性赌博(PG)被认为是一种行为成瘾。因此,PG可能是由长期接触赌博导致的。确定赌博引起的DA系统敏化将支持这种可能性。赌博奖励会引发DA释放。一次老虎机游戏会使DA反应从奖励发放转移到奖励线索(旋转转轮)出现时,这符合时间差学习原则。因此,条件刺激(CS)在对赌博的DA反应中起关键作用。在灵长类动物中,当奖励概率为50%时,对CS的DA反应最强。在此奖励计划下,CS会引发对奖励的预期,但不提供关于在给定试验中奖励是否会出现的信息。在赌博过程中,50%的奖励计划应能引发最大的DA释放。这与商业老虎机上的奖励频率(46%)非常匹配。DA释放可导致敏化,尤其是对安非他明而言。长期接触在50%的时间里预测奖励的CS可能会模拟这种效应。我们在对大鼠的三项研究中验证了这一假设。动物接受15次每次45分钟的CS暴露,CS预测奖励的概率分别为0、25、50、75或100%。CS是一盏灯;奖励是10%的蔗糖溶液。训练后,大鼠接受五次单独剂量(1毫克/千克)的右旋安非他明的敏化方案。最后,在90分钟的运动活动测试前,它们接受0.5或1毫克/千克的安非他明激发。在所有三项研究中,50%组在对两种激发剂量的反应中均比其他组表现出更大的活动。效应量适中但一致,显著的组×秩次关联反映了这一点(ϕ = 0.986,p = 0.025)。长期接触类似赌博的奖励预测刺激计划可促进对安非他明的敏化,这与接触安非他明本身的效果非常相似。