1 Department of Kinesiology, Michigan State University , East Lansing, Michigan.
2 Department of Advertising and Public Relations, Michigan State University , East Lansing, Michigan.
Cyberpsychol Behav Soc Netw. 2017 Sep;20(9):513-532. doi: 10.1089/cyber.2017.0183. Epub 2017 Aug 24.
Successful exergames should lead players not only to achieve enough level of energy expenditure but also to engage in the play itself. The aim of this study is to review studies that explored the psychological effects of playing exergames, from the viewpoint of player engagement. Peer-reviewed journal articles in English collected via database search (Science Direct, Web of Science, ACM Digital Library) from 2011 to 2015 were considered, and 45 experimental studies were selected out of 911 studies. The results show that a variety of psychological effects of engagement including enjoyment, immersion, and flow were measured in the exergame studies. In addition, physiological variables (e.g., energy expenditure), feedback modality (e.g., auditory and tactile), and play modes (e.g., solitary or group play mode) are related to psychological effects of playing exergames. Finally, salient methodological issues (e.g., validated measurement, sample size calculation) in the studies are identified and discussed.
成功的运动游戏不仅应使玩家达到足够的能量消耗水平,还应使他们沉浸在游戏本身中。本研究旨在从玩家参与度的角度,综述探讨运动游戏的心理效应的研究。通过数据库检索(Science Direct、Web of Science、ACM Digital Library),从 2011 年至 2015 年收集英文同行评审期刊文章,从 911 项研究中筛选出 45 项实验研究。结果表明,运动游戏研究中测量了多种参与度的心理效应,包括享受、沉浸和流畅。此外,生理变量(如能量消耗)、反馈方式(如听觉和触觉)和游戏模式(如单人或多人游戏模式)与运动游戏的心理效应有关。最后,确定并讨论了研究中突出的方法学问题(如经过验证的测量、样本量计算)。