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基于游戏的干预措施及其对痴呆症的影响:一项叙述性综述。

Game-based interventions and their impact on dementia: a narrative review.

作者信息

Zheng Jiaying, Chen Xueping, Yu Ping

机构信息

Nurse, Zhejiang Provincial Hospital of Traditional Chinese Medicine, Hangzhou, China.

Professor, Faculty of Nursing, Qianjiang College of Hangzhou Normal University, Hangzhou, China.

出版信息

Australas Psychiatry. 2017 Dec;25(6):562-565. doi: 10.1177/1039856217726686. Epub 2017 Aug 31.

DOI:10.1177/1039856217726686
PMID:28856903
Abstract

OBJECTIVE

The aim of this review was to examine the efficacy of game-based interventions for people with dementia.

METHODS

Seven studies that met the inclusion criteria were found in four databases. Their interventions and key findings were analysed and synthesised.

RESULTS

Game-based interventions for people with dementia are showing promise for improving cognition, coordination and behavioural and psychological symptoms. The generalisability of the findings is limited by weak methodology and small sample size.

CONCLUSIONS

Game-based interventions can improve cognition, coordination and behavioural and psychological symptoms for people with dementia. Future research should include methodological improvement and practice guideline development.

摘要

目的

本综述旨在研究基于游戏的干预措施对痴呆症患者的疗效。

方法

在四个数据库中找到了七项符合纳入标准的研究。对其干预措施和主要研究结果进行了分析和综合。

结果

针对痴呆症患者的基于游戏的干预措施在改善认知、协调能力以及行为和心理症状方面显示出前景。研究结果的普遍性受到方法薄弱和样本量小的限制。

结论

基于游戏的干预措施可以改善痴呆症患者的认知、协调能力以及行为和心理症状。未来的研究应包括方法改进和实践指南的制定。

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