Batmaz Anil U, de Mathelin Michel, Dresp-Langley Birgitta
ICube Lab Robotics Department, University of Strasbourg, 1 Place de l'Hôpital, Strasbourg, France.
ICube Lab Cognitive Science Department, Centre National de la Recherche Scientifique, 1 Place de l'Hôpital, Strasbourg, France.
PLoS One. 2017 Aug 31;12(8):e0183789. doi: 10.1371/journal.pone.0183789. eCollection 2017.
Effects of different visual displays on the time and precision of bare-handed or tool-mediated eye-hand coordination were investigated in a pick-and-place-task with complete novices. All of them scored well above average in spatial perspective taking ability and performed the task with their dominant hand. Two groups of novices, four men and four women in each group, had to place a small object in a precise order on the centre of five targets on a Real-world Action Field (RAF), as swiftly as possible and as precisely as possible, using a tool or not (control). Each individual session consisted of four visual display conditions. The order of conditions was counterbalanced between individuals and sessions. Subjects looked at what their hands were doing 1) directly in front of them ("natural" top-down view) 2) in top-down 2D fisheye view 3) in top-down undistorted 2D view or 4) in 3D stereoscopic top-down view (head-mounted OCULUS DK 2). It was made sure that object movements in all image conditions matched the real-world movements in time and space. One group was looking at the 2D images with the monitor positioned sideways (sub-optimal); the other group was looking at the monitor placed straight ahead of them (near-optimal). All image viewing conditions had significantly detrimental effects on time (seconds) and precision (pixels) of task execution when compared with "natural" direct viewing. More importantly, we find significant trade-offs between time and precision between and within groups, and significant interactions between viewing conditions and manipulation conditions. The results shed new light on controversial findings relative to visual display effects on eye-hand coordination, and lead to conclude that differences in camera systems and adaptive strategies of novices are likely to explain these.
在一项针对完全新手的取放任务中,研究了不同视觉显示对徒手或工具辅助眼手协调的时间和精度的影响。他们在空间视角采择能力方面的得分均远高于平均水平,且用优势手执行任务。两组新手,每组四名男性和四名女性,必须尽可能迅速且精确地,使用或不使用工具(对照组),将一个小物体按精确顺序放置在真实世界行动场(RAF)上五个目标的中心。每个单独的实验环节包含四种视觉显示条件。条件的顺序在个体和实验环节之间进行了平衡。受试者观看他们手部动作的视角分别为:1)直接在身前(“自然”的自上而下视角);2)自上而下的二维鱼眼视角;3)自上而下的无畸变二维视角;4)三维立体自上而下视角(头戴式OCULUS DK 2)。确保在所有图像条件下物体的运动在时间和空间上与真实世界的运动相匹配。一组将显示器侧向放置观看二维图像(次优);另一组将显示器放置在他们正前方观看(接近最优)。与“自然”直接观看相比,所有图像观看条件对任务执行的时间(秒)和精度(像素)均有显著的不利影响。更重要的是,我们发现组间和组内时间与精度之间存在显著的权衡,以及观看条件和操作条件之间存在显著的交互作用。这些结果为关于视觉显示对眼手协调影响的有争议的发现提供了新的见解,并得出结论:新手的摄像系统差异和适应策略可能解释这些现象。