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对于电子游戏来说,坏消息就是好消息:暴力电子游戏研究的新闻报道。

For Video Games, Bad News Is Good News: News Reporting of Violent Video Game Studies.

机构信息

1 Division of Social Science & Interdisciplinary Studies, Lindsey Wilson College , Columbia, Kentucky.

2 University of Exeter Medical School, Child Health Unit , Exeter, United Kingdom .

出版信息

Cyberpsychol Behav Soc Netw. 2017 Dec;20(12):735-739. doi: 10.1089/cyber.2017.0364. Epub 2017 Nov 17.

Abstract

News coverage of video game violence studies has been critiqued for focusing mainly on studies supporting negative effects and failing to report studies that did not find evidence for such effects. These concerns were tested in a sample of 68 published studies using child and adolescent samples. Contrary to our hypotheses, study effect size was not a predictor of either newspaper coverage or publication in journals with a high-impact factor. However, a relationship between poorer study quality and newspaper coverage approached significance. High-impact journals were not found to publish studies with higher quality. Poorer quality studies, which tended to highlight negative findings, also received more citations in scholarly sources. Our findings suggest that negative effects of violent video games exposure in children and adolescents, rather than large effect size or high methodological quality, increase the likelihood of a study being cited in other academic publications and subsequently receiving news media coverage.

摘要

新闻报道对视频游戏暴力研究的批评主要集中在支持负面效应的研究上,而未能报道没有发现此类效应证据的研究。本研究对使用儿童和青少年样本的 68 项已发表研究进行了测试。与我们的假设相反,研究效应大小不是报纸报道或发表在高影响因子期刊的预测因素。然而,研究质量较差与报纸报道之间的关系接近显著。没有发现高影响因子期刊发表质量更高的研究。质量较差的研究,往往突出负面发现,也在学术资源中获得了更多的引用。我们的研究结果表明,儿童和青少年接触暴力视频游戏的负面效应,而不是大的效应大小或高的方法学质量,增加了研究在其他学术出版物中被引用的可能性,并随后获得新闻媒体的报道。

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