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The good, the bad and the ugly: a meta-analytic review of positive and negative effects of violent video games.

作者信息

Ferguson Christopher John

机构信息

Department of Behavioral, Applied Sciences and Criminal Justice, Texas A&M International University, Laredo, TX 78045, USA.

出版信息

Psychiatr Q. 2007 Dec;78(4):309-16. doi: 10.1007/s11126-007-9056-9.


DOI:10.1007/s11126-007-9056-9
PMID:17914672
Abstract

OBJECTIVE: Video game violence has become a highly politicized issue for scientists and the general public. There is continuing concern that playing violent video games may increase the risk of aggression in players. Less often discussed is the possibility that playing violent video games may promote certain positive developments, particularly related to visuospatial cognition. The objective of the current article was to conduct a meta-analytic review of studies that examine the impact of violent video games on both aggressive behavior and visuospatial cognition in order to understand the full impact of such games. METHODS: A detailed literature search was used to identify peer-reviewed articles addressing violent video game effects. Effect sizes r (a common measure of effect size based on the correlational coefficient) were calculated for all included studies. Effect sizes were adjusted for observed publication bias. RESULTS: Results indicated that publication bias was a problem for studies of both aggressive behavior and visuospatial cognition. Once corrected for publication bias, studies of video game violence provided no support for the hypothesis that violent video game playing is associated with higher aggression. However playing violent video games remained related to higher visuospatial cognition (r (x) = 0.36). CONCLUSIONS: Results from the current analysis did not support the conclusion that violent video game playing leads to aggressive behavior. However, violent video game playing was associated with higher visuospatial cognition. It may be advisable to reframe the violent video game debate in reference to potential costs and benefits of this medium.

摘要

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本文引用的文献

[1]
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Psychol Sci. 2007-1

[2]
The impact of video games on training surgeons in the 21st century.

Arch Surg. 2007-2

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Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: a meta-analytic review of the scientific literature.

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