Suppr超能文献

视频游戏中的烟草含量:烟草图像分类和玩家记忆。

Tobacco Content in Video Games: Categorization of Tobacco Imagery and Gamer Recall.

机构信息

Department of Social and Behavioral Sciences, School of Nursing, University of California, San Francisco, CA.

School of Nursing, Samuel Merritt University, Oakland, CA.

出版信息

Nicotine Tob Res. 2019 Mar 30;21(4):532-538. doi: 10.1093/ntr/ntx256.

Abstract

INTRODUCTION

Tobacco content has been identified in popular video games played by adolescents. To date, there are no established instruments for categorizing tobacco content. We describe development and demonstrate the use of an instrument to categorize types of tobacco content.

METHODS

Interviews were conducted with 61 participants: 20 adolescents (mean age 17.7), and 41 adults (mean age 23.9), who discussed favorite games and recalled tobacco content. All games mentioned were examined for tobacco content by watching movies of game play on YouTube, examining individual game Wiki sites, and reviewing content descriptors provided by the Entertainment Software Rating Board (ESRB), Common Sense Media, and the Internet Movie Database (IMDb). A typology of tobacco content was created and correlated with gamer recall of tobacco content.

RESULTS

Participants together mentioned 366 games, of which 152 were unique. Tobacco content was verified in 39.5% (60/152) of games. Six categories of content were identified, including "no tobacco content." Of games containing tobacco, 88% (53/60) contained at least two categories of content. Games with more categories were associated with greater gamer recall of tobacco content.

CONCLUSION

Tobacco content is present in video games and consciously recalled by players, with higher accuracy of recall associated with games featuring multiple types of tobacco content and more engaging, player-active content.

IMPLICATIONS

Playing video games is now a daily part of most adolescents' lives. Tobacco content is present in many popular games. Currently there are no published instruments to assist in categorizing tobacco content in video games. This study describes a systematic approach to categorize tobacco content in video games and demonstrates that games featuring more categories of tobacco content are associated with more accurate gamer recall of the presence of tobacco content when compared with games with fewer categories of content. Understanding the extent of such content will be essential in formulating tobacco control strategies to address tobacco content in games.

摘要

简介

青少年常玩的热门视频游戏中已发现含有烟草内容。迄今为止,尚无用于对烟草内容进行分类的既定工具。我们描述了一种工具的开发过程并展示了其使用方法,以对烟草内容进行分类。

方法

对 61 名参与者(20 名青少年,平均年龄 17.7 岁;41 名成年人,平均年龄 23.9 岁)进行了访谈,他们讨论了自己喜欢的游戏并回忆了烟草内容。通过在 YouTube 上观看游戏视频、查看各个游戏维基网站、以及审查娱乐软件评级委员会(ESRB)、常识媒体和互联网电影数据库(IMDb)提供的内容描述符,对所有提到的游戏进行了烟草内容检查。创建了烟草内容分类法,并将其与游戏玩家对烟草内容的回忆相关联。

结果

参与者总共提到了 366 款游戏,其中 152 款是独特的。在 152 款游戏中有 39.5%(60/152)被证实含有烟草内容。确定了 6 个类别的内容,包括“无烟草内容”。在含有烟草的游戏中,88%(53/60)至少含有两类内容。包含更多类别的游戏与玩家对烟草内容的更高回忆准确性相关。

结论

烟草内容存在于视频游戏中,被玩家有意识地回忆起来,与具有多种烟草内容类型和更具吸引力、玩家主动参与内容的游戏相比,游戏的回忆准确性更高。

启示

现在,玩视频游戏已成为大多数青少年日常生活的一部分。许多流行游戏中都含有烟草内容。目前,尚无用于协助对视频游戏中的烟草内容进行分类的已发表工具。本研究描述了一种对视频游戏中的烟草内容进行分类的系统方法,并证明与具有较少类别的烟草内容的游戏相比,具有更多类别的烟草内容的游戏与玩家对烟草内容存在的回忆准确性更高。了解此类内容的程度对于制定烟草控制策略以解决游戏中的烟草内容问题至关重要。

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验