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“停止并终止?”万宝路品牌形象在赛车视频游戏中的持续存在。

'Cease and desist?' The persistence of Marlboro brand imagery in racing video games.

机构信息

Social and Behavioral Sciences, University of California San Francisco, San Francisco, California, USA

School of Nursing, Samuel Merritt University, Oakland, California, USA.

出版信息

Tob Control. 2020 Dec;29(e1):e31-e40. doi: 10.1136/tobaccocontrol-2019-055300. Epub 2020 Feb 5.

Abstract

BACKGROUND

Since 1972, Philip Morris (PM) has sponsored motorsports. Racing video games are a popular genre among youth and often emulate the branding of their real-life counterparts, potentially exposing youth to tobacco imagery. We examined racing video games for the presence of Marlboro imagery and explored the history of efforts to remove or regulate such imagery.

METHODS

We searched the Truth Tobacco Industry documents for relevant documents and used information from video game-related websites and game play videos to identify racing video games that contained Marlboro trademarks and imagery. We also collected information on the Entertainment Software Ratings Board's (ESRB) tobacco-specific and overall game ratings.

FINDINGS

In 1989, negative publicity surrounding the presence of Marlboro logos in racing games led PM to threaten legal action against two game makers for copyright infringement. PM also launched a media campaign promoting this intervention as evidence of its commitment to youth smoking prevention. Nonetheless, we identified 219 video games from 1979 to 2018 that contained Marlboro trademarks and/or Marlboro-sponsored drivers and livery. Among the games in our sample with an ESRB game rating, all but one received an 'E,' indicating appropriateness for everyone, and all but three lacked tobacco content descriptors.

CONCLUSION

Racing video games have been and continue to be a vehicle for exposing adolescents to the Marlboro brand. Because voluntary efforts by PM and the video game industry to prevent youth exposure to tobacco brands in video games have been ineffective, USA and international policy-makers should prohibit tobacco content in video games.

摘要

背景

自 1972 年以来,菲利普莫里斯(PM)一直赞助赛车运动。赛车视频游戏是年轻人中非常流行的一种类型,它们经常模仿真实赛车的品牌,这可能使年轻人接触到烟草形象。我们检查了赛车视频游戏中是否存在万宝路的形象,并探讨了消除或规范此类形象的努力的历史。

方法

我们在真相烟草业文件中搜索了相关文件,并利用来自视频游戏相关网站和游戏视频的信息,确定了包含万宝路商标和形象的赛车视频游戏。我们还收集了娱乐软件评级委员会(ESRB)针对烟草的特定评级和整体游戏评级的信息。

发现

1989 年,万宝路标志出现在赛车游戏中引起了负面关注,这导致 PM 威胁对两家游戏制造商提起版权侵权诉讼。PM 还发起了一场媒体宣传活动,宣传这种干预措施,以此证明其对青少年吸烟预防的承诺。尽管如此,我们还是从 1979 年到 2018 年确定了 219 个包含万宝路商标和/或万宝路赞助车手和赛车涂装的视频游戏。在我们的样本游戏中,除了一个获得“E”级(适合所有人)之外,所有游戏都获得了 ESRB 游戏评级,并且除了三个游戏之外,所有游戏都缺乏烟草内容描述符。

结论

赛车视频游戏一直是,并且将继续是让青少年接触万宝路品牌的一种方式。由于 PM 和视频游戏行业为防止青少年在视频游戏中接触烟草品牌而做出的自愿努力一直没有效果,美国和国际政策制定者应该禁止视频游戏中的烟草内容。

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