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针对情绪障碍青少年,根据行为类型和频率对良好行为游戏进行个性化调整。

Individualizing the Good Behavior Game across type and frequency of behavior with emotionally disturbed adolescents.

作者信息

Salend S J, Reynolds C J, Coyle E M

出版信息

Behav Modif. 1989 Jan;13(1):108-26. doi: 10.1177/01454455890131007.

Abstract

The effects of the Good Behavior Game (GBG) individualized across type and frequency of behavior were examined in three classes of severely behaviorally disordered students using a reversal design. The findings showed that the individualized GBG was effective in simultaneously decreasing a variety of inappropriate behaviors exhibited by the three classes, including inappropriate verbalizations, touching, negative comments, cursing, and drumming. Teacher and student satisfaction data indicated that both groups had positive reactions to the individualized GBG. Reasons for the success of the technique are discussed.

摘要

采用反转设计,在三类严重行为障碍学生的班级中,研究了根据行为类型和频率进行个性化调整的良好行为游戏(GBG)的效果。研究结果表明,个性化的GBG能有效同时减少这三个班级所表现出的各种不当行为,包括不当言语、触摸、负面评论、咒骂和敲打行为。教师和学生的满意度数据表明,两组对个性化的GBG都有积极反应。文中讨论了该技术成功的原因。

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