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在小学低年级课堂中由学生主导实施良好行为游戏的可行性及教师偏好。

Feasibility of and teacher preference for student-led implementation of the good behavior game in early elementary classrooms.

作者信息

Donaldson Jeanne M, Matter Ashley L, Wiskow Katie M

机构信息

Louisiana State University.

Texas Tech University.

出版信息

J Appl Behav Anal. 2018 Jan;51(1):118-129. doi: 10.1002/jaba.432. Epub 2018 Jan 10.

Abstract

The Good Behavior Game (GBG) is a classwide group contingency shown to reduce disruptive student behavior. We examined the feasibility of training young students to lead the GBG in one first-grade and three kindergarten classes. We also examined teacher preference for teacher-led GBG, student-led GBG, or no GBG using a concurrent chains procedure. We successfully trained students in all classes to lead the GBG, and the GBG reduced disruptive behavior regardless of who implemented it. Preference for who implemented the game varied across teachers. Results of this study suggest that students as young as kindergarten age can be trained to implement the GBG and that teacher preference should be taken into account when determining how classwide interventions are to be implemented.

摘要

良好行为游戏(GBG)是一种全班性的团体应急措施,已被证明可以减少学生的破坏性行为。我们在一个一年级班级和三个幼儿园班级中研究了培训年幼学生来主导GBG的可行性。我们还使用并发链程序研究了教师对教师主导的GBG、学生主导的GBG或不进行GBG的偏好。我们成功地在所有班级培训学生主导GBG,并且无论由谁实施,GBG都能减少破坏性行为。不同教师对实施游戏的人员偏好各不相同。本研究结果表明,幼儿园年龄的学生也可以接受培训来实施GBG,并且在确定如何实施全班性干预措施时应考虑教师的偏好。

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