Interdisciplinary Consortium on Advanced Motion Performance, Michael E. DeBakey Department of Surgery, Baylor College of Medicine, Houston, Tex.
Division of Vascular Surgery and Endovascular Therapy, Michael E. DeBakey Department of Surgery, Baylor College of Medicine, Houston, Tex.
J Vasc Surg Venous Lymphat Disord. 2018 Mar;6(2):146-153. doi: 10.1016/j.jvsv.2017.08.019. Epub 2017 Dec 29.
Current prophylactic protocols fail to prevent deep venous thrombosis (DVT) in a significant minority of patients, and it remains one of the leading causes of preventable death. We therefore quantified the efficacy of novel game-based exercises (exergaming) to augment femoral venous parameters relative to ankle movement and muscle flexion.
Healthy volunteers were recruited to perform a series of ankle and foot exercises using a wireless foot sensor (LEGSys; BioSensics LLC, Watertown, Mass) to navigate a computer cursor sequentially on a screen to the center of 200 circular targets. A single ultrasound technician (W.A.M.) measured each patient's mean flow volume, peak flow velocity, mean flow velocity, and cross-sectional area of the right femoral vein at baseline and obtained immediate postexercise (PEX), 5-minute PEX, and 15-minute PEX measurements. Electromyography (EMG) was performed at baseline and during the exercise. Baseline demographics and medical and surgical comorbidities were also recorded. The primary end point was the difference between baseline and immediate PEX mean flow volume estimates. We secondarily explored the association of baseline characteristics and EMG measurements with femoral vein parameters.
Fifteen healthy subjects (53% male; 28.1 ± 4.6 years) completed the exergaming task within a mean of 4 minutes, 2 ± 21 seconds. Immediately after exercise, the femoral vein mean flow volume, mean velocity, and peak systolic velocity increased by 49%, 53%, and 48%, respectively (P < .02 for each). Mean flow volume and velocity remained significantly elevated 5 minutes after exercise (P < .04 for each). Plantar flexion and dorsiflexion velocities and EMG frequency and intensity were not significantly correlated with PEX mean flow volume estimates (P > .05). Subgroup analysis revealed that women (P < .01) and Hispanics (P < .01) exhibited significantly slower PEX responses. Subjects with the largest improvements in mean flow volume had lower peak plantar flexion velocities (P < .01).
Exergaming increases mean flow volume, mean flow velocity, and peak systolic velocity within the femoral vein by approximately 50% above baseline. Exergaming represents a novel and potentially attractive method of DVT prevention by augmenting femoral vein mean volume flow and capitalizing on biofeedback. Less forceful but more uniform contractions were found to be most effective at augmenting venous blood flow. Exergaming will require further validation in larger study bases, among patients at higher risk of DVT.
目前的预防方案未能预防深部静脉血栓形成(DVT)在相当少数的患者中,仍然是可预防死亡的主要原因之一。因此,我们定量评估了新型游戏锻炼(运动游戏)对股静脉参数的效果,以增加脚踝运动和肌肉弯曲的效果。
招募健康志愿者使用无线足部传感器(LEGSys;BioSensics LLC,沃特敦,马萨诸塞州)进行一系列脚踝和足部运动,以在屏幕上将计算机光标依次导航到 200 个圆形目标的中心。一位超声技术人员(W.A.M.)在基线和获得即刻运动后(PEX)、5 分钟 PEX 和 15 分钟 PEX 测量时测量每位患者的右股静脉平均流量、峰值流速、平均流速和横截面积。在基线和运动期间进行肌电图(EMG)。记录基线人口统计学和医疗及手术合并症。主要终点是基线和即刻 PEX 平均流量估计值之间的差异。我们还探讨了基线特征和 EMG 测量值与股静脉参数的关联。
15 名健康受试者(53%为男性;28.1±4.6 岁)在平均 4 分钟内完成了运动游戏任务,用时 2±21 秒。运动后即刻,股静脉平均流量、平均速度和峰值收缩速度分别增加了 49%、53%和 48%(P<.02)。运动后 5 分钟,平均流量和速度仍显著升高(P<.04)。跖屈和背屈速度以及 EMG 频率和强度与 PEX 平均流量估计值无显著相关性(P>.05)。亚组分析显示,女性(P<.01)和西班牙裔(P<.01)的 PEX 反应明显较慢。平均流量增加最大的受试者具有较低的峰值跖屈速度(P<.01)。
运动游戏可使股静脉平均流量、平均流速和峰值收缩速度分别增加约 50%,高于基线水平。运动游戏通过增加股静脉平均体积流量并利用生物反馈来预防 DVT,代表了一种新颖且有吸引力的方法。发现较不有力但更均匀的收缩对增加静脉血流最有效。运动游戏需要在更大的研究基础上,在更高风险的 DVT 患者中进一步验证。