Interdisciplinary Consortium on Advanced Motion Performance (iCAMP), Michael E. DeBakey Department of Surgery, Baylor College of Medicine, Houston, TX 77030, USA.
VA's Health Services Research and Development Service (HSR&D), Center for Innovations in Quality, Effectiveness, and Safety, Michael E. DeBakey VA Medical Center, Houston, TX 77030, USA.
Int J Environ Res Public Health. 2022 Dec 6;19(23):16361. doi: 10.3390/ijerph192316361.
Improved life expectancy is increasing the number of older adults who suffer from motor-cognitive decline. Unfortunately, conventional balance exercise programs are not tailored to patients with cognitive impairments, and exercise adherence is often poor due to unsupervised settings. This study describes the acceptability and feasibility of a sensor-based in-home interactive exercise system, called tele-Exergame, used by older adults with mild cognitive impairment (MCI) or dementia. Our tele-Exergame is specifically designed to improve balance and cognition during distractive conditioning while a telemedicine interface remotely supervises the exercise, and its exercises are gamified balance tasks with explicit augmented visual feedback. Fourteen adults with MCI or dementia (Age = 68.1 ± 5.4 years, 12 females) participated and completed exergame twice weekly for six weeks at their homes. Before and after 6 weeks, participants' acceptance was assessed by Technology Acceptance Model (TAM) questionnaire, and participants' cognition and anxiety level were evaluated by the Montreal Cognitive Assessment (MoCA) and Beck Anxiety Inventory (BAI), respectively. Results support acceptability, perceived benefits, and positive attitudes toward the use of the system. The findings of this study support the feasibility, acceptability, and potential benefit of tele-Exergame to preserve cognitive function among older adults with MCI and dementia.
预期寿命的提高增加了患有运动认知障碍的老年人的数量。不幸的是,传统的平衡运动方案并不针对认知障碍患者,并且由于缺乏监督,运动依从性往往很差。本研究描述了一种基于传感器的家庭互动运动系统的可接受性和可行性,该系统称为远程运动游戏,用于患有轻度认知障碍(MCI)或痴呆症的老年人。我们的远程运动游戏专门设计用于在分散注意力的条件下改善平衡和认知能力,同时远程医疗界面远程监督运动,其运动是具有明确增强视觉反馈的游戏化平衡任务。14 名患有 MCI 或痴呆症的成年人(年龄=68.1±5.4 岁,女性 12 名)参与并在家中每周两次进行 6 周的运动游戏。在 6 周之前和之后,使用技术接受模型(TAM)问卷评估参与者的接受程度,使用蒙特利尔认知评估(MoCA)和贝克焦虑量表(BAI)评估参与者的认知和焦虑水平。结果支持对该系统的使用的可接受性、感知益处和积极态度。这项研究的结果支持了远程运动游戏在保护 MCI 和痴呆症老年患者认知功能方面的可行性、可接受性和潜在益处。