Kuehn Esther, Chen Xiaoli, Geise Pia, Oltmer Jan, Wolbers Thomas
Aging and Cognition Research Group, DZNE, 39120, Magdeburg, Germany.
Center for Behavioral Brain Sciences Magdeburg, 39106, Magdeburg, Germany.
Exp Brain Res. 2018 Mar;236(3):755-764. doi: 10.1007/s00221-018-5169-7. Epub 2018 Jan 11.
Encoding the position of another person in space is vital for everyday life. Nevertheless, little is known about the specific navigational strategies associated with encoding the position of another person in the wider spatial environment. We asked two groups of participants to learn the location of a target (person or object) during active navigation, while optic flow information, a landmark, or both optic flow information and a landmark were available in a virtual environment. Whereas optic flow information is used for body-based encoding, such as the simulation of motor movements, landmarks are used to form an abstract, disembodied representation of the environment. During testing, we passively moved participants through virtual space, and compared their abilities to correctly decide whether the non-visible target was before or behind them. Using psychometric functions and the Bayes Theorem, we show that both groups assigned similar weights to body-based and environment-based cues in the condition, where both cue types were available. However, the group who was provided with a person as target showed generally reduced position errors compared to the group who was provided with an object as target. We replicated this effect in a second study with novel participants. This indicates a social advantage in spatial encoding, with facilitated processing of both body-based and environment-based cues during spatial navigation when the position of a person is encoded. This may underlie our critical ability to make accurate distance judgments during social interactions, for example, during fight or flight responses.
对空间中他人位置进行编码对日常生活至关重要。然而,对于在更广阔空间环境中与编码他人位置相关的具体导航策略,我们却知之甚少。我们让两组参与者在主动导航过程中学习目标(人或物体)的位置,同时在虚拟环境中提供光流信息、地标,或光流信息与地标二者。光流信息用于基于身体的编码,比如模拟运动动作,而地标则用于形成环境的抽象、脱离身体的表征。在测试过程中,我们让参与者在虚拟空间中被动移动,并比较他们正确判断不可见目标是在其前方还是后方的能力。使用心理测量函数和贝叶斯定理,我们发现,在两种线索类型都可用的情况下,两组参与者对基于身体和基于环境的线索赋予了相似的权重。然而,与以物体为目标的组相比,以人作为目标的组总体上位置误差更小。我们在另一项针对新参与者的研究中重复了这一效应。这表明在空间编码中存在社会优势,当对人的位置进行编码时,在空间导航过程中基于身体和基于环境的线索的处理都得到了促进。这可能是我们在社交互动(例如在战斗或逃跑反应期间)做出准确距离判断的关键能力的基础。