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使用游戏显示器和 G-Sync 实现超高的视觉呈现时间分辨率。

Ultrahigh temporal resolution of visual presentation using gaming monitors and G-Sync.

机构信息

Department of Psychology and Cluster of Excellence Cognitive Interaction Technology, Bielefeld University, P.O. Box 10 01 31, D-33501, Bielefeld, Germany.

Graphics & Geometry Group and Cluster of Excellence Cognitive Interaction Technology, Bielefeld University, Bielefeld, Germany.

出版信息

Behav Res Methods. 2018 Feb;50(1):26-38. doi: 10.3758/s13428-017-1003-6.

Abstract

Vision unfolds as an intricate pattern of information processing over time. Studying vision and visual cognition therefore requires precise manipulations of the timing of visual stimulus presentation. Although standard computer display technologies offer great accuracy and precision of visual presentation, their temporal resolution is limited. This limitation stems from the fact that the presentation of rendered stimuli has to wait until the next refresh of the computer screen. We present a novel method for presenting visual stimuli with ultrahigh temporal resolution (<1 ms) on newly available gaming monitors. The method capitalizes on the G-Sync technology, which allows for presenting stimuli as soon as they have been rendered by the computer's graphics card, without having to wait for the next screen refresh. We provide software implementations in the three programming languages C++, Python (using PsychoPy2), and Matlab (using Psychtoolbox3). For all implementations, we confirmed the ultrahigh temporal resolution of visual presentation with external measurements by using a photodiode. Moreover, a psychophysical experiment revealed that the ultrahigh temporal resolution impacts on human visual performance. Specifically, observers' object recognition performance improved over fine-grained increases of object presentation duration in a theoretically predicted way. Taken together, the present study shows that the G-Sync-based presentation method enables researchers to investigate visual processes whose data patterns were concealed by the low temporal resolution of previous technologies. Therefore, this new presentation method may be a valuable tool for experimental psychologists and neuroscientists studying vision and its temporal characteristics.

摘要

视觉是随着时间推移而展开的复杂信息处理模式。因此,研究视觉和视觉认知需要对视觉刺激呈现的时间进行精确控制。尽管标准的计算机显示技术提供了非常高的视觉呈现精度和准确性,但它们的时间分辨率有限。这种限制源于一个事实,即呈现渲染刺激必须等到计算机屏幕的下一次刷新。我们提出了一种在新的游戏监视器上以超高时间分辨率(<1 毫秒)呈现视觉刺激的新方法。该方法利用 G-Sync 技术,该技术允许计算机的图形卡渲染完刺激后立即呈现刺激,而无需等待下一次屏幕刷新。我们提供了三种编程语言(C++、Python(使用 PsychoPy2)和 Matlab(使用 Psychtoolbox3)的软件实现。对于所有实现,我们都使用光电二极管进行外部测量,以确认超高的视觉呈现时间分辨率。此外,一项心理物理学实验表明,超高的时间分辨率会影响人类的视觉表现。具体来说,观察者的物体识别性能在理论上预测的方式下随着物体呈现持续时间的细微增加而提高。总的来说,本研究表明,基于 G-Sync 的呈现方法使研究人员能够研究以前技术的低时间分辨率隐藏的数据模式的视觉过程。因此,这种新的呈现方法可能是研究视觉及其时间特征的实验心理学家和神经科学家的有用工具。

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